Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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90% positive of 22 · Positive · Live from Steam
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VSCS-II is a retro-styled narrative game about privacy and security. Using an upgraded '80s operating system, navigate an underground network to make connections, unearth conspiracies, and ultimately decide the fate of the dark web.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 90% on 2026-11-01 → 90% today (22 reviews)
No authorized Steam key store lists this game right now.
Works, but may need extra effort. Results from Valve's own testing.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Rewrote the game intro cutscene text to fix a typo and clarify initial story details.
Bugfixes Fixed a bug where a conversation option on Day 6 would cause the game to require a re-load and would not display the Log entry for that conversation. Fixed bugs where physics in minigames would act differently based on monitor framerate, causing unexp…
Re-added the "Skip to Most Recent". It has been redesigned such that it's less obtrusive and will not block interaction with other UI elements. Added dark mode support to the new "Skip to Most Recent" UI. Fixed spelling mistakes in conversations, articles, and…
Fixed a bug where certain player story choices would make the game's Epilogue unreachable due to an error in how player progression was tracked. Also added a fix to detect and patch any corrupted saves affected by this bug, ensuring they can progress as usual.…
Fixed a bug in the Epilogue where making certain dialogue choices in one ending would cause the game to freeze.
Fixed a logic error that would incorrectly lock off certain endings if the player made specific dialogue choices. Edited some articles that were not "signed off" by their authors, as this was making it difficult to determine who wrote them without immediate co…