Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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100% positive of 1 · 1 user reviews · Live from Steam
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Free on Steam. The demo has its own app, so its players are counted separately.
Spell Beats is a spellcaster with rhythm. Parry and dash melee attacks while rhythmically casting magical spells.
Live data from Steam, tracked by SteamPlayerBase.
No authorized Steam key store lists this game right now.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 100% on 2026-11-01 → 100% today (1 reviews)
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Overhauled Tutorial System One of the problems that I wanted to fix was to ensure that players had enough practice with rhythmic spellcasting before they fought their first boss. I overhauled the tutorial system in order to provide players with an initial chal…
Changes Removed BPU UI - The BPM UI added an extra layer of complexity to gameplay that required players to attend to the enemy, the spell rhythm UI, and the BPM UI. In addition, it would require a significant amount of development work to ensure syncing with …
Changes: Nighttime Setting - Updated the map to be in the night. Shogun - Added a new level 9 boss that uses sword combat. Terra - Added a new level 10 boss that regularly defends with a shield. Muriel - Added a fast paced level 12 boss that will stretch your …
Updated the Spell User Interface from a translation interface of icons to a rotation and scale interface for icons. Also updated the BPM UI to be a circular expander, rather than a translation tick.
Added an auto-save feature that saves at the start of every new level, but it only saves the highest level reached. Use the Continue button to continue from the highest level you reached and New Game to start from the beginning. It does not save progress part …
I realized that the spell rhythm game mechanics needed to be introduced sooner. So, I decided to move the spell rhythm tutorial from level 5 to level 3. Changes Moved the spell rhythm tutorial from level 5 to level 3. Any feedback would be greatly appreciated.…
Changes Simplified Spell Timings - Timings within spell groups are simplified to have the same timing. Timings between groups are now more similar. Bright Volumentric Atmosphere - Discarded the nighttime settings in place of a bright daytime setting with sligh…
Dark Mode Updated the map to have a nighttime setting and to be responsive to auto exposure. These changes increases the contrast between dark and light patterns. The spell particle effects are now more prominent and stand out better against the background. Mu…
This change is intended to simplify the Spell and BPM user interfaces by switching how the timing transformations work. Before, the spell icons would move across the screen from right to left, and now they are rotating and scaling up without translation offset…
I decided to add music integrated into Spell Beats, but it works a little differently than the usual rhythm game. Normally the musical beat dictates the pace and when the user should respond. In our case this will only be generating spell boosts such as damage…