Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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75% positive of 4 · 4 user reviews · Live from Steam
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Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 75% on 2026-11-01 → 75% today (4 reviews)
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Not tested by Valve yet. Results from Valve's own testing.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Changelog Temporarily removed battery puzzle and pipe puzzle randomisation due to consistent bugs -- we're currently investigating Fixed pathfinding in sewers Fixed pathfinding for trains Fixed ghost zombies when a player died Fixed ready screen not updating i…
Changelog Fixed an issue where the Sewers pipes would all be showing on rare occasions Fixed an issue where players could crash within the Twisty Tunnels shape puzzle Improved Water Balloon VFX Fixed bug where Player Ragdolls wouldn't fully dissolve and flash …
Hey everyone! We were recently made aware of some game breaking bugs that were present in our most recent update. We've spent a lot of time fixing them and we're happy to finally report that the changes are rolling out right now in version 1.1.2. Changelog Fix…
Hello Contestants!! In this blog post, I'll outline the latest demo update (our biggest yet) and give you some background on where we've been and the dreaded release date plans... The Demo Changelog We last updated the demo content in November last year. Aside…
Hey Contestants! We're happy to celebrate over 2,500 downloads since our demo release! (getting to 5,000 overall downloads!). This is a HUGE milestone for us and we're so grateful for your interest. We've got a pretty chunky changelog today! How exciting! Chan…
Hey Contestants! Firstly, thank you so much for giving the game a try and sending in your lovely messages. It has been really uplifting to hear that so many of you have enjoyed yourself. Thanks to this exceptional support, we've been able to squash a few pesky…
Player Ragdolls and PVP When we first started making Slap-It Together!, the focus was never PVP. Whilst this remains the case, we found there is a lot of chaos and fun to be had with friendly fire enabled. Oh, we've also added Player Ragdolls which will appear…
Thank you for playing! For those who have purchased the game, thank you so much for supporting us. As a small indie studio, we thrive on community and it's been great to see some of you join our Discord with the intent of becoming speedrunners or just wanting …
Public Launch! We hope you're just as excited as we are for Slap It Together's 1.0 release! After 3 years of on-and-off hard work, we've finally launched the game and it's available to purchase. A lot of love has gone into this and we're excited to see what yo…
Yep, you read the title right! Grab your friends, fight zombies and fill your pockets in Slap It Together — Releasing on December 12th! We'll have a more in-depth blog going over what the release entails and some other goodies; but contrary to my previous post…
Welcome, Contestants! The show has begun I'm sure you'll be thrilled with the experience (or at least, my viewers will be, which is most important)... RELAX! Enjoy the calm, soft and bouncy nature of The Pit, an area in which you and other willing contestants …
This post has been extracted directly via our website. Hello Contestants! We've been making tons of changes within the first part of the year. Read on to learn about our spectacular progress! Slappy Socials To begin with, we've had to revitalise our social med…
This post has been extracted directly via our website. Hello Contestants! So... a year of development has passed and we're onto the next chapter. Let's go back in time and take a look at how far we've come as well as some behind the scenes looks that are usual…
Watch Matt and Mattathon livestreaming with questions answered, shenanigans had and chaos ensued! This is a replay stream from October 5th You can check him out over on Twitch: https://www.twitch.tv/mattathon/
Hello contestants! It's been another busy month (and a half) of churning out pure slaptastic goodness! I wanted to talk you all through expectations you should have going into Steam Next Fest whether this is Your First Time Playing or if you're Coming from Ins…
Hello contestants! It's been a while since we previously posted a devlog. Reason being, we've had an incredibly busy few months ironing out bugs, adding new features and adapting to a new workflow! Firmer Art Direction Throughout our prototype's development, w…
Hello everyone, Welcome to the FIRST devlog for the game. In these, I will be walking you through what changes we've made since the previous post (aiming to do one of these monthly). New Zombies You may have noticed in the cover image a small tease of the new …
Hello everyone, I'm Matt, the Game Director of Head Tilt Games. We're a fully remote team based internationally, representing many cultures and personalities! (UK, US, Canada, China etc.) I will be writing most of these posts going forward so if you have any q…