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June was all about building on the big systems I introduced in May and adding even more strategic depth to the game. I’ve also been busy polishing the multiplayer experience and stomping out a lot of bugs. Here’s the rundown!Introducing: Tank Upgrades & Passiv…
These devlogs come out later and later! But no worries, June devlog will follow shortly after this :)May was a massive month for Panzer Vor, and I'm excited to share all the progress I've made. I’ve been focused on some huge foundational systems that bring the…
This month was all about play testing and implementing feedback and adjustments. Closed play test on DiscordThe play tests mid-April were done with selected group in Panzer Vor Discord server and revealed several issues regarding the tanks and their respective…
Welcome to another devlog! March was all about finalizing the abilities and fixing a lot of multiplayer bugs in preparation for the April playtests. While I haven't been able to ensure all abilities are working properly in multiplayer yet, I am using some time…
Welcome to the second entry in the series of Panzer Vor devlogs! In this post I will cover all major updates to the game that were done in February.Last month I focused on getting the game to a stable condition, removing most of the bugs that were present most…
Welcome to the first devlog for Panzer Vor! I am happy to say that the game is now playable and contains almost all the basic mechanics. In these devlogs, I will be diving into the details of the current state of development to demonstrate how the mechanics ar…
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.