Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
Loading from Steam…
Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
Checking other stores…
Loading from Steam…
Live from Steam
Loading reviews from Steam…
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
No authorized Steam key store lists this game right now.
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Hello Everyone, 1.) I've applied more consistent fonts via the tutorial text. 2.) I've created "Show me" steps to help with the tutorial process via the text section. 3.) Added in more information per cost via troops, hero creation, and workers. Sincerely, Rya…
Hello Everyone, I updated the main menu UI a little bit to increase better resolution amongst multi different styles of monitor resolutions and updated the Title, and Interactive buttons (New Game, Load Game etc). Sincerely, Ryan Anderson | Amnon Entertainment…
Good Day/Night Everyone, I have updated the tutorial a little bit more to allow for simple text that explains more in detail of everything that can be done. Updated the Experimental Wall/Stair creation systems to allow for the player to delete the current buil…
Hello Everyone, Fixed workers walking in place; instead of, idle. Fixed Save/Load system from last patch notes, ran multiple save/load scenarios and I believe I got it working properly. *New Game will be required* Fixed Duplication of images if selected on a h…
Hello everyone, Thank you for your bug reports! I have managed to update and applied fixes to more content that you were able to share with me. 1.) Siege weapons didn't want to leave the barracks. (fixed) 2.) Research would stop upon loading from previous patc…
Workers were being duplicated upon closing and re-entering the UI to recruit more causing an infinite amount of workers. (fixed.) Updated UI to select/deselect research items as well as worker recruitment. Research was halt upon closing the research UI. (fixed…