Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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59% positive of 22 · Mixed · Live from Steam
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A dark and eerie dungeon crawler with grid based movement, monsters, hazards, weapons, magic and real time combat.
Live data from Steam, tracked by SteamPlayerBase.
No authorized Steam key store lists this game right now.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 59% on 2026-11-01 → 59% today (22 reviews)
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
- Added instruction manual to main menu. The manual has also been updated to reflect the current version of the game. (English only) - Added functionality to support custom dungeon music. Check discussions for instructions or view official manual. - Added new …
1) Added better support for gamers using 21:9 ultrawide screens. 2) Adjusted the Map Screen and Map Screen Info boxes so they fade near the middle giving more visibility of the dungeons. As always, if you run into any issues, please report them in Discussions …
1) Default controls have now been set to WSAD setup. 2) You can now skip the intro dungeon boat ride. Only after the story text has been displayed. 3) Equipped items now remain equipped if you exit the game and return. Based on save data when first saving upon…
1) Fixed issues of where interaction with blowing out the candles in Dungeon 01 would still use the default key settings after changing the key binding for it. Same for using the Flask. 2) At max health, you could still use a flask to heal and waste a use. Now…
1) Fixed monster map icons on Dungeon 11 that were showing in the normal camera view near the end of the level when they should only be rendered with the map screen camera. 2) Added more weakness options for a few other monsters. 3) Cleaned up a few misaligned…
1) Added a new item called Spore Orb. This item can be used during monster engagement to detect if they have weakness. 2) Added Weapon, Sidearm and Magic icons to the HUD that display a monsters weakness when using the Spore Orb. 3) Completed all the monster w…