Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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76% positive of 47 · Mostly Positive · Live from Steam
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An apocalyptic grand strategy game, in which you take the role of the forces of darkness, trying to bring an end to a fantasy world. Complete with complex internal politics by NPC factions and wide ranges of strategies and types of doom to choose between.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 76% on 2026-11-01 → 76% today (47 reviews)
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Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Currently we are aware of two types of bugs related to the save/load system. The first, which we have known about for a while, is to do with long games played on large maps, which overwhelms the save/load system. This is resolved in the sequel, and I'll be tak…
-Plague Doctor given a plague ability, for thematic reasons -Agents told to go to a distant location by right clicking will assign themselves a "go to location" task -Option to enable/disable events -Added more events. Four major chains now exist: Twins, Lette…
-Nerf sacrifice broken noble hierophant ability, to prevent it being spammed infinitely in a dark empire -Power gain now increases with world panic and with enthralled noble prestige (giving you a good reason to rise the ranks) -A new feature, our last major o…
-Bugfix to prevent dark empires existing into the next age -Dark empires no longer spawn investigators -Investigators are disbanded by Dark Society, try to avoid it while wandering and will not report suspicions to nobles of dark empires -Vampires on AI now dr…
-Hotfix to resolve reported bug -New Graphics mode "Cyclops Mode", available for our beginning of the next month's graphical update testing. Designed by an illegal Deep Learning AI I got off the NASA Darkweb, it is the most advanced visual experience possible …
-Provisional support (only black bars, sadly) for ultra-wide monitors -Changed voting slightly. No crisis for Dark Empire agent actions or enshadowed nobles, reduced some vote spam
These few months have been the longest without an update since Shadows 2 came out on Itch a couple of years ago. There is a good reason for it, and the project is not dead. There has been a recurring theme in user feedback which can't be resolved, and it is a …
This version introduces the last planned major feature: Events. Narrative events are little bits of story with a picture and maybe a few decisions to make. As seen in Stellaris, FTL and Crusader Kings, they're mostly there to add flavour to the game and a few …
Version 18! A version really made up of community suggestions packaged together. -fishchisel recommended a few changes to the Dark Name "Winter's Scythe". All abilities have been buffed, and it has gained two new ones. The first, smaller ability, allows you to…
Version 17 is now out, bringing with it Fog and Lights. The first part is a new Dark Name, revolving around Fog. This set of powers attempts to give a broadly useful buff to your agents as they try to infiltrate and enshadow the human nations. It reduces secur…
Version 17 is slowly being assembled, bringing a new Dark Name. The Fog returns from the previous game, and is now styled as a slowly-expanding region of control around your nobles. It's designed to guide you into expanding geometrically, adding new locations …