Last 7 days
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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Fixes:Resources spawned from trees and near rocks have been adjusted to only refresh once a day and retain their state across maps/timeFix incorrect left target swap binding on controllers Fixed issue with player regaining control of their character during bui…
Fixes:Softlock issue where a half finished tutorial appeared after claiming land for the first time.
I hadn't noticed a previous patch broke the goblin for Steam Deck and Steam Machine, causing it to appear as a white box. This patch addresses that issue and a couple of other changes that were already in the pipeline when I noticed this. Fixes:Fixed player sp…
Less bug fixie and more adjustie! This time I'm making slight changes to the demo's opening sequence to provide the player with an off-ramp for the initial challenge. The challenge itself is unchanged and still has no effect on the the way things unfold, but t…
This patch is a bit smaller, but should help make some actions feel a lot better! Changes:Added new aiming idle animation when throw is active.Adjusted transparency and starting position of objects being thrown to improve visual clarity.Food can now be consume…
Fixes:Fixed missing Place prompt on newly placed Item Displays in your shopFixed price color defaulting to green when haggling for multiple items at onceFixed navigation control hint for Shop window displaying wrong glyph.Fixed issue with held food items still…
Hey there gobs and gobs and other gobs!So for the past couple weeks I've been hard at work catching bugs and making adjustments to the demo in small increments. There has however been a notable lapse in patches lately. This is because I've also been taking the…
We're live goblins!Now that the demo is open to the public I've got a few things to ask of you all:Post any feedback you've got for me in the forums or just message me about it on bluesky (good or bad the goblin is greedy)Leave a review on the demo's store pag…
September 25th, 2026Let's get right to it, on September 25th, 2026 Gobutiko is going live with its first playable demo and this goblin can hardly hang on to their hat!What's in the box?An indefinite sandbox preview - The story at this point is limited to your …
Here goes another entry to the Goblin Log series, the official format for me to ramble on about game mechanics with extra details the other merchants don't want me to tell you about! This time we're taking a quick look at Concept Cores, which are Gobutiko's ef…
Welcome to the first entry in our Goblin Log series! These are going to be brief overviews into specific mechanics you'll find in Gobutiko to give you an idea of what you can expect while running your little shop. This time around we're going to jump right int…
Our first play-test session will be closing on June 3rd @ ~11pm UTC! If you haven't had a chance to participate, don't worry! I will be setting up another session later this summer with new content added based on all your great feedback! I appreciate everyone'…
In the upcoming game Gobutiko you are a goblin merchant, and of course being greedy you will haggle with your customers by rolling dice to wear them down and push the prices (hopefully) in your favour. Read the full article here: https://www.gamingonlinux.com/…
We're live(-ish)! The first playtest session is now open to play! If you've previously signed up, you should be able to install the game now. If you haven't, don't worry, I'm flipping the sign up over to open access so you won't have to wait. How long is the s…
Calling all goblins! Hey everyone, I'm currently hard at work crafting the game's first public demo build! I was going to jump straight into one big demo release, but I would like to have that build be as polished as possible before releasing it into the wild …
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.