Last 7 days · history since Nov 7, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Live data from Steam, tracked by SteamPlayerBase.
Not tested by Valve yet. Results from Valve's own testing.
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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Improvement: Save file versioning. Mainly there so you won't see the tutorials every time the game is updated. Improvement: HUD has been reworked slightly Improvement: Home screen animations should be slightly less choppy Improvement: Clearer ability and enemy…
New: Mac build! The Mac branch was falling behind a bit, but has been updated from 0.10.775 to 0.12.960 Change: Units can now collide against the edge of the field, this will cause the unit to take 1 damage. Change: Collission damage now always goes through ar…
Improvement: Monster clustering: enemies now spawn closer together at the start of a level and every spawn afterwards Bugfix: The shop now costs 6 AP for upgrades as well, was accidently free Bugfix: Quantum Leap box-slipping upgrade now works correctly
Change: Score system has been completely reworked. The end-screen now shows detailed information on how the score was calculated. New Item: Rapid Decoy. Deploys a decoy crate on the targeted tile, which deals 2 damage to all neighboring tiles when it is destro…
Change: Undo'ing no longer costs TimeBank™ (ever) Change: All shop items now cost an equal 6 TimeBank™ to purchase New: Button 'Goto previous wave'. Active on the first action point of every round. On clicking will return you to the previous wave. New: Button …
Improvement: RoboPatrol now goes and find a new target if his targeted tile ever becomes empty Improvement: Tentacles have 1 armor on higher difficulties New Mission: Teleport. Use the teleporter X times. New Mission: LandMines. Clear all the landmines. New Mi…
New Mode: Weekly Escape. A new weekly refreshed play-mode where everybody has equal chances. Each player will traverse the same map, the same enemies doing the same moves and the same items and upgrades to find at the crafting station. New Mindset: Ruthless. N…
New: Tutorial system. The game will show information at relevant times, to explain the game mechanics better to new players. New: Lot of visual tweaks. More work to come! Added a #puzzle section to the Discord server Opened the Play-test to the Steam public