Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
Loading from Steam…
Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
Checking other stores…
Loading from Steam…
100% positive of 1 · 1 user reviews · Live from Steam
Loading reviews from Steam…
Free on Steam. The demo has its own app, so its players are counted separately.
MultiMind Challengers is a 2D soulslike action RPG with a unique system and universe. Adapt and fight to survive in the biosphere turned into a multiminded invasion.
Live data from Steam, tracked by SteamPlayerBase.
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 100% on 2026-11-01 → 100% today (1 reviews)
No authorized Steam key store lists this game right now.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
@ Now, no matter how short the skill delay is, AI units go through a first-delay of at least 0.35 seconds. @ An anomaly that occurred when Super Adrenaline and Discharge Reactor were applied or returned while the skill was on has been fixed. @ Storm blade skil…
@@main @ Add English version -Translate texts necessary for game progress, such as interfaces and missions @ Added inventory that acts as reinforcement, weapon engineering, genetic combination, skillset, guide, etc. @ 6 kinds of sub contents added -TOP5: Range…
--Balancing -Base reinforce increase: +25 -> +25 +0.5% //Added again after halving the percentage increase that was deleted due to the inflation problem. //As the character's level increased, it was determined that it was necessary to reduce the difficulty to …
-Spider web installation basics Duration reduction on hit: 1s -> 0.6s //I judged that duration reduction penalty on hit was too high -strength Reinforcement Remove physical-HP damage (Added) When hit, duration reduction decreases by 0.3. //We made it possible …
--The active agent (recovery drug) has been changed so that it can be used from the first round. //To improve the gameplay speed by lowering the difficulty of the first round and reducing the frequency of return. - Bug fixes -Fixed the phenomenon that the iden…
- Bug fixes -Fixed a bug where invincibility, passage, and stealth were maintained when the map was moved while using tunnel digging. --Changes -Unit basic movement speed changed: 3.5 -> 4 (approximately 41% increase) //At the beginning of the game, we decided…
@@ Weapon engineering changes @ Crustacean Exoskeleton-arm bouncing duration 0.05 seconds -> 0.07 seconds (+17.8% -> +25%) @ Energy controller “Explosive Bullet Launcher - Land Mine” enhancement adds the effect of increasing spider mine duration. @@ Reinforcem…