Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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89% positive of 37 ยท Positive ยท Live from Steam
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Loopomotive is a short casual train survival game where you drive a train stuck in a loop that never stops! You can accelerate or slow down the train, but never stop it. Avoid accidents to complete levels!
Live data from Steam, tracked by SteamPlayerBase.
Works, but may need extra effort. Results from Valve's own testing.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 89% on 2026-11-01 โ 89% today (37 reviews)
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No authorized Steam key store lists this game right now.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Version 1.0.7 Fixed cars appearing in the middle of the screen for a single frame.
Version 1.0.6 Fixed main menu video fallback running even through the video was loaded. Version 1.0.5 Tweaked collision shapes for train wagons and all cars. Fixed unlocking all skins achievement even though the session was being tainted. Fixed error that happโฆ
This patch fixes the issue of the last skin not being unlocked. If you already completed the Lava level, do it again in order to unlock the final skin. Version 1.0.4 Fixed skull skin not being unlocked in Lava level.
Version v1.0.3 Fixed catastrophe achievement not being unlocked reliably. Renamed cvar "wagons" to "t_wagons". (#67) Added cvars to replace the Development Menu: t_minspeed, t_maxspeed, l_carspeed, l_carspawntime, l_score. Added cvar to check session taint: g_โฆ
Small patch. Patch notes for both 1.0.2 and 1.0.1. Version 1.0.2 Removed developer menu. Changed the way console variables work. Added "wagons" cvar to the levels. Added session taining to commands that were missing it. Added warning in console about when usinโฆ
Release So, the game released nearly a week ago. First of all, thank you to everyone that has played it! The release went more or less how we expected and we're quite happy with it. Very soon after came in some bugs related to achievements which we promptly fiโฆ
Hello! We've been working whenever we can on Loopomotive since the last development blog and you might have noticed that we've marked the game for release. The game will be released on March 31 2021! Preparing for the release March 31 had been the target date โฆ
Hello, welcome to our Development Blog #2! The game has progressed a fair bit and we've now entered the polishing and wrapping up stage. This means that we've finished most of the main content and now we have to tie up systems like Main Menu, Save & Load, Settโฆ
Hello everyone! This is our first development blog, ever, so bear with us :) Who we are We're Shy Pixel, our adopted group name. We're 2 people, we're shy and we've always had some passion for everything game related. One of us is specialized in Programming anโฆ