Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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100% positive of 5 · 5 user reviews · Live from Steam
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Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 100% on 2026-11-01 → 100% today (5 reviews)
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Greetings pilots, What's new? Each mission now has multiple possible layouts in order to improve replayability. You now also start each playthrough with 1 life! Defeating a boss will reward you with 1 bonus life. Losing a mission will cost you 1 life instead o…
Hi pilots, We have added a feature for providing feedback or reporting bugs in-game. You can now press F8 at any time to send us feedback directly inside in the game. Harry and I are happy with our Early Access launch and will share more info about the launch …
Greetings pilots, Command Line Pilot has been a passion project of Harry and me since the very start. We’ve put in a lot of hours, enjoyed creating it, loved the feedback we received and learning a lot from it. Unfortunately, as you may have noticed, developme…
Hi everyone, In this fourth edition of the devlog we’ll talk about one of the big upcoming changes: The reworked upgrade system. Apologies for this delayed devlog. I personally moved to a new home during these past weeks and I completely misjudged the amount o…
Hi everyone, In this third edition of the devlog, we’ll help you get to know the development team a bit better. First we'll talk about the team and then I’ll kick off with introducing myself. The team Our team consists of only 2 people: Harry Lane: Artist & il…
Hi everyone, In this second edition of the devlog, I thought it might be interesting to talk about how we test new features. First we'll look at how we handled this during the early prototyping phase of the game, then we'll dive into how we currently handle it…
Hi everyone, I thought it might be nice to share some (behind the scenes) stuff in a weekly devlog. We’ll start off with weekly post every Friday and we may transition to a monthly post depending on how much information we have to share. Last Thursday we had o…
The game now contains everything we envisioned it needs for an Early Access release, and we believe that it is time to take the next step. We have been involving playtesters since the early prototyping stage. Their feedback has helped us shape the game into wh…
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.