Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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0% positive of 1 · 1 user reviews · Live from Steam
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Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 0% on 2026-11-01 → 0% today (1 reviews)
No authorized Steam key store lists this game right now.
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Last patch pushed an old build apparently.
A few changes and improvements: -Finished the rest of the skill web nodes. -Balanced more combat. -Dual wielding some weapons is now possible through many skills for the classes. -Added a basic combat tutorial (forgot if I mentioned that) -Combat now has a gra…
Added an actual loading screen. Working on a tutorial feature and some back end changes that will allow better controller support. Going to update the store page next. Roadmap: Tutorial Stuff Keybindings Other Settings like Audio controls Difficulty Setting?? …
More bug fixes and balancing of combat. Fixing up the rest of the Party UI and working on a new cinematic system for story scenes, coming soon. Games on sale, until the 21st. I'll update again before then. Unless someone finds a game breaker, but everything se…
I found that PUB bug... disabled the pub shop for now until i get it working better. Some other equipment UI bugs got fixed.
Alright, I took a long break, but I've returned with entirely new UI menus that are not nearly as congested as they used to me. I revamped the Skill Web, rebalanced the damage calculator, fixed a lot of bugs that could hinder story progression, and I'm lowerin…