Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
Loading from Steam…
Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
Checking other stores…
Loading from Steam…
87% positive of 24 · Positive · Live from Steam
Loading reviews from Steam…
Local co-op fast-paced action game about pushing, dashing, and colliding. But there is always something more...
Live data from Steam, tracked by SteamPlayerBase.
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 87% on 2026-11-01 → 87% today (24 reviews)
No authorized Steam key store lists this game right now.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
It's time to go further This project was conceived as a small one. Let it remain so. General "New Game+" after finishing all levels. Dash is reworked for better feeling and collision behavior. Player movement speed, acceleration, and deceleration are increased…
Remain consistent, become various Hopefully, we've added a lot to your game experience. General Singleplayer! Now you can play alone, and that experience differs a lot from Cooperative. New Rule System: unlock all kinds of game modifiers by completing levels a…
That is fun is right We've dramatically changed the pace of our game. And narrative as well. General All enemies are now 4 (four!) times faster. That changes... Everything. For those of you who don't like such kind of challenge, we've added the button "Zen mod…
We're finally here with the very second patch. Eh, that doesn't sound... Experimental gameplay-influencing narrative! General New narrative feature: two narrators, one story, disputes, contradictions and redefinition of gameplay rules, and even more coming soo…
We're finally here with the very first patch. We've focused on gameplay-influencing bugs and flows, and this is what we've achieved. General Added "Press any button to join"-phase on the first level after launch. Added two gamepads support. Added additional ga…
Power of Two was conceived as a debut duet project: very simple, short, and fun. As the first step on the long road. Now we think we've achieved everything ever wanted from it with the main aim to ensure: We can create something valuable (playable) together! S…
First of all, New Year Wishes. Let us wish you all... All! Have a nice life, make decisions, find what you need and what you don't know you need. Second of all, about our current development status. We are currently working on a system that allows us to change…
We are happy to announce that the game is now available for everyone! Grab your friend, play together, and tell us about your experience. That is clearly an important step, but still only one of many forthcoming. Many evenings will we spend fixing bugs and pol…