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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Dear visitors of Flammerion Island,Over the past few weeks we've rolled out many updates, the biggest of which is the Input & UI update, along with fixing the crash on Steam Deck.Visual control hintsA visual hint system has been added that automatically switch…
Yesterday a new update went live. Before I get into what it includes, I'd first like to thank everyone who played the demo over the past period, as well as those who left feedback or posted video walkthroughs on YouTube. I was able to gather a lot of useful in…
Two small improvements to the demo:Mouse sensitivity is now adjustable in the settings menu — keep it low for slow, calm looking around, or crank it up if you want to spin faster.The help screen now better shows how to move through the tool menus in the top ri…
I updated the dialogue controls after player feedback. Dialogue can now be confirmed and continued with both the left mouse button and the E key on the keyboard.This small update should make conversations feel smoother, faster, and more natural to control.Than…
Good news: at launch, Sketchy Fables will also be playable in Japanese, Simplified Chinese, and Russian. This brings the total number of supported languages at launch to 10.As a solo developer, I would also like to share a few words about these translations. I…
Dear reader,We’ve opened a new space for discussion around Sketchy Fables — designed for longer conversations, ideas, and feedback alongside real-time platforms.Our in-game postman shares new forum threads live to our Discord channel, keeping both spaces conne…
Compiling some 8,000 pieces of hand-drawn artwork, artist Alle Jong's upcoming Sketchy Fables is a bold-looking experimental game that clearly wants to not only defy visual conventions, but the structure of a game. Described by Jong as a "comic-book that …