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Hello Builders! 👋First of all – we owe you an apology for the radio silence over the past few weeks. We know you've been waiting for news, and we truly appreciate your patience and support. But we promise, we haven't been idle!We made the decision to upgrade …
Greetings Architects! We are currently in the heat of development as we have reached a demanding period in game-making, and our keyboards are on fire. Mechanics and visuals are slowly getting together, and the results look promising. We are exceptionally conte…
Hello Builders! 👋We know – silence again.But this time, we weren't just "updating." We weren't just polishing. We took a long, hard look at Dreamhouse and realized something: surface-level features are cool, but they don't make a simulation. So, we made a bol…
Dev Log #27 – Power, Style, and More RealismHello Builders,The construction site is getting busier than ever. With this update, we focused on bringing more realism and new systems into your projects, while also expanding the possibilities of customization.Mate…
Hello Builders! Last time, we introduced snow and rooftops. This time, we're taking you deeper into the construction site — because a lot has changed.The most important news first: we’ve moved the entire project to Unreal Engine 5.This decision allowed us to f…
Greetings Architects! Winter is coming soon, so white down will be added to our production. What can snow bring with it? Like rain, snow is also created procedurally. Also, as in the case of rain, it is reproduced as real as possible. However, what distinguish…
Greetings Architects! We'll talk about rain in this devlog. Let's start with the fact that rainfall is not only a weather condition, but it has more effects than you think. What do we mean? Thanks to the procedural actions, our rain creates wet surfaces. This …
Greetings Architects! In the last devlog we showed you the possibilities of our modular system. Today we come to you with something completely new. The work is still ongoing and we have a few new products for you that have appeared recently. Our entire game ha…
Greetings Architects! It's been a while since our last devlog, sorry for that! We're currently working on technically sensitive issues, so most of our attention is focused on developing the game and testing new mechanics. We would like to unveil the secret and…
Greetings Architects! Recently we were focused on the building editor. It's going through many experiments regarding how exactly it will be possible to build anything in Dreamhouse. Who needs the freedom of building when it's too hard to build something after …
Greetings Architects! Since we have come back from our little green trip, it's time to check where We will accomplish our projects. Dreamhouse: The Game is a multiplayer game and there is a great need to have huge area buildings so You guys can fill it insides…
Greetings Architects! Today we rest from the dust and dirt of the construction site and the too coldly set air conditioning in the office. Today we are enjoying the sun. A perfect house is not only its interiors and garden. Its a view, location and atmosphere
Greetings Architects! Today we want to share some Early Prototype Gameplay with wall planning and building. Currently, we are happy to say wall building curves, angles, customization etc., works mostly fine. There are still some features to implement, and our …
Greetings Architects! Today we want to share two new samples of our game soundtrack. You can find them below: Recently we have implemented the first iteration of the Inventory UI. We adapted it to the style of other UI windows we presented before. It means a c…
Greetings Architects! Currently, we are busy with the delivery mechanics in the game. Items ordered from CoolTool's shop won't magically appear in our inventory. Instead, Delivery Place will be on each construction site from where Players will need to pick up …
Greetings Architects! We are happy to share the good news with You. This week, Dreamhouse: The Game hit Steam's most anticipated games list. On behalf of the entire studio, I would like to thank the whole community for this achievement! ːsteamhappyː so long ag…
Greetings Architects! In recent weeks we've put a lot of work into making Dreamhouse as accessible as possible. We have discussed and tested various UI solutions. Generally, we chose transparent minimalism for our User Interface. All options should be clearly …
Hi Folks! I know you wait for some content from this game but our friends have a premiere of Castle Flipper. Along with it comes: • Stream that should start in few moments • Giveaway - for the best Medieval jokes we will be offering some Steam Keys of Castle F…
Greetings Architects! Apologies for the small delay with Devlog. Currently, we are focused on many details inside the game and the complex system of mutual detection of objects. (fully automatic detection of the closest distance between objects taking into acc…
Greetings Architects! In the last devlog we were talking about curved walls and the Metahuman tool. We are still improving those mechanics and learning about Metahuman. It is a powerful tool for creating character creation, but it is still an early version. We…