Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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89% positive of 1,058 · Very Positive · Live from Steam
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True RTS gameplay reinforced with roguelite build crafting. Control units with bullet-time precision. Call down bases and raise armies. Drafted from a different arsenal every run. Weave builds that break the game. Or the game breaks you.
Live data from Steam, tracked by SteamPlayerBase.
Works, but may need extra effort. Results from Valve's own testing.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 89% on 2026-11-01 → 89% today (1,058 reviews)
No authorized Steam key store lists this game right now.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
latest unstable version
Attack behavior improvements - Update 2One of the most contentious details of the game discussed post 1.0 was the invincibility on the PCX Core Extractor objectives. We have tackled this from two sides with this update:Your units will no longer try to attack i…
BALANCE & BUGFIXES - UPDATE 1This is our first big patch post 1.0 launch. It addresses some of the more annoying bugs you have sent us and shifts the balance on a lot of things. Balance: the goal was to address outliers. We like that the game has quite a big v…
WELCOME NEW ENGINEERS! We are so happy with how many new players have joined us since the 1.0 launch! The amount of feedback has been amazing and a bit overwhelming too. We are still working our way to read and document everything.But here is a first patch add…
Update #17 (plus hotfix)Most importantly this update addresses an issue where your units and turrets would not target enemy spawns correctly, making some enemy types incredibly frustrating to deal with. This was the reason we decided to push this out early. Ap…
Version 0.9.97Just a quick hotfix for some nasty little bugs. BUGFIXES:Don’t trigger ai unit stuck handling if movement is disabled (e.g. if PCXSiegeArmor is using its active skill)Place status icons of entities at the right position againAllow use of ESC to c…
A big step forward...Early Access Update #16: Version 0.9.94This update changes the game a lot. Summing up the highlights: ROBOS: It makes Robos more viable with a whole list of balance changes, new hacks & upgrades. NEW UNITS, HACKS & UPGRADES: More than 10 h…
IT IS DONE!After 1.5y in Early Access and 6.5y of development: Rogue Command is done.Martin and me (Mario) just pushed the button and released Rogue Command - our first game - onto Steam as a fully grown, no longer Early Access, game. Even with the 1.0 we are …
ROGUE COMMAND FULL RELEASE - MAY 14It is almost time. After more than 6 years in development and 1.5 years in Early Access our game is ready to go into 1.0. Rogue Command Full Release is coming May 14. 1.0 UPDATE CONTENTThe launch will be accompanied by a big …
Rogue Command soundtrack is out now!We just released the soundtrack for our game, as a standalone DLC and as a bundle with the main game. I am very happy about this, because of two things: I made all the music. So it is very cool to have it out there as a pack…
Wait how did Armor work again? - Look it up in the glossary!The next update will add a feature that has been asked for many times: A Glossary where you can look up all the different concepts and systems in the game.... (Well at least the ones we have written e…
Rogue Command is going RogueliteWe're currently working on a huge update that will change up the scope of our metagame by a lot. What does the new metagame look like?At the moment Rogue Command is a roguelike. In the sense that you never get any upgrades betwe…
1 item on Steam, newest first.
