Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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100% positive of 3 · 3 user reviews · Live from Steam
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Salvage scrap, build defenses, and rank-up to survive against the hordes of zombies and enemy mercenaries in an action packed looter shooter roguelite survival or fight head to head with other players in Capture the Flag and Team Death Match.
Live data from Steam, tracked by SteamPlayerBase.
No authorized Steam key store lists this game right now.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 100% on 2026-11-01 → 100% today (3 reviews)
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Updates: No longer take damage from rocket turrets from your team Added tester credits to Credit Screen Fixes: Fixed 'Reviving' message on downed ally from flashing repeatedly or disappearing
Updates: 1. Flame thrower buff - If flamethrower plume is held on a single target for a period of time, adds a small amount of extra damage which increases over time. resets that extra damage if plume isn't hitting target for 1 second. Extra damage shown in cy…
Added selectable crosshairs to the game, with 3 sizes to choose from. A crosshair can be chosen on the Main Menu or in the game from the Escape Menu. Changed the bot raid event on level 6 to arrive at the player(s) more quickly.
Bug Fixes: 1. Fix for Tutorial where ammo was not being given to player when needed 2. Buttons 'Alt' and 'Ctrl' no longer shoot as they were not intended to be mapped Gameplay changes: 1. Data Modules now give Merc Cred to the team when picking them up. Player…
- Added slightly more interactable barrels along the main road of Story mode maps
1. Fix for Flashlight full charge effect carrying over between levels 2. Fix for players dropping items and item goes through walls or objects 3. Fix for end of Story mode dialogs looping and covering up story text
As our first game, we learned quite a few lessons with Flashlight. The initial vision of Flashlight was a simple team PvP game of capture the flag and team deathmatch. However, we quickly realized it's difficult to put a game out that's heavily reliant on havi…
SouthWater Games checking in again. We've been moving forward with our updates to many of the systems in the game. Rather than bullet point them, today we can show you! Below are videos of a quick play through of the first few levels of the game. Please enjoy …
Hello mercenaries! We haven't checked in too much since launch. We were extremely happy to release a game on Steam; it felt like a big life event and something we could cross off our bucket lists. After release, the usual life events got in the way of any furt…
We here at SouthWater Games want to thank everyone that became an early adopter of Flashlight. We had a blast playing games with some of you online during the first two initial release days! We are working on implementing more user-requested features, especial…
We will have a room open and have some PvP matches going at 7PM EST! Come give it a try and join us!
We will be streaming and giving out some steam keys! Join us for some PvP fun through-out the streams Tuesday and Wednesday October 26-27th. https://www.twitch.tv/axeymcaxestuff
Come watch the devs play the Story Co-op mode. Feel free to ask questions. Game releases on October 26th!