Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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80% positive of 35 · Positive · Live from Steam
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Expand the Empire in the name of Rome. Build, manage and grow settlements in this resource driven city builder. You'll create resource, trade goods and cater to the needs of your citizens. The Senate calls administrator, don't keep them waiting.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 80% on 2026-11-01 → 80% today (35 reviews)
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Not tested by Valve yet. Results from Valve's own testing.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
A Glorious Update I've been busy working on a heap of changes to the game and today It's finally ready. With this new update I'm calling the Glory Edition, I've gone through the game from top to bottom and improved almost every UI, interaction and system in th…
Hey guy This quick update today addresses some issues with Steam Achievements. After looking through the system that handles the unlocking of achievements I've found a few bugs that were preventing the following achievements from unlocking reliably Campaign Gr…
Hey everyone I just wanted to put out a quick update about the game and how it's coming along I've been working on a range of updated systems and buildings and the plan is to provide a more detailed update in the next few months with my progress. I wanted to p…
Hey guys I've been busy behind the scenes further refining the game. With this update I've introduced a series of new changes and optimisations that are worth highlighting Foreground Item Detail Setting In the previous update I added a setting to let you contr…
Hey everyone, It's been a few weeks since I've last posted and update and I wanted to share with you how the game is going. After releasing the Gaul campaign earlier in the year and the updated African campaign recently. I've been looking at the original Roman…
Following off over the last few days of updates, I've pushed out a new release today with some features I'm excited to share with you all. Dwelling Information Browser One of the common issues I've found is that when you're building your dwellings, you don't g…
Hey everyone Currently the game is running as a Windows 32 bit application via Steam. While that's worked for a vast majority of the users, I've still had reports that some people are running into memory issues. Originally I thought the 4GB ram limit for 32 bi…
Hey everyone With todays update comes a brand new building type for the game. The introduction of Grand Civic Projects. These multi-stage development projects require you to leverage the collective skills and resources of your settlement to see them to complet…
Hey everyone I've decided to bring forward some performance optimisations and new settings. I've been looking at ways to further optimise the game and starting with this update, you'll have a few more tools at your disposal. Some people that they've had issues…
Hey everyone I've been following up on some reports of crashes and decided I'd bring forward some performance optimisations that I've been planning. Basically as you build larger cities you'll notice that the performance can dip. There's a lot of factors invol…
Hey everyone, I hope you're all doing well. I wanted to outline my plans for Glory of Rome in 2022. I've transitioned out of early access and into a full release. I've been really grateful for all of the people who've reached out and provided feedback and supp…
Hi everyone Coming in todays release is the integration of leaderboards into the game. Leaderboards With this latest update comes a range of new leaderboards for you to view. This initial release comes with 5 leaderboards , but now that the framework has been …
Hey everyone As part of the transition to a full release I've been looking into the achievements system and how I'm going to handle it going forward. Because of the 100 achievement limit on Steam I've had to change the way some of these were implemented. Some …
Hey everyone. I've been really busy the past few month working on a massive update of the game, focusing primarily on the Roman Campaign. I've polished up a whole heaps of systems and mechanics, each of which should make your gameplay feel more balanced and re…
I'm happy to announce that the new changes to the African Kingdom expansion go live today. This update sees a re-work of the African culture and changes how the African Kingdom campaign will be played. Overview After completing the Tribes of Gaul campaign, I f…
Hey Everyone. With the Tribes of Gaul expansion finishing up a few weeks ago I've been planning the next few months of development and where the game is going. While I'll still be putting out releases every week or so for small changes (updates to the UI, bugf…
Building Warning System I've been continually improving the UI of the game to make it easier to determine exactly what's happening with your buildings. Currently there are two ways you can find out more about your buildings. Either hover over it to get a quick…
It's been a long time coming, but the latest update is finally here. Take control of the northern expansion into the lands of the Gaulish people and build thriving, rich villages. New Society Introducing the Gauls, the tribal based culture situated in southern…