Last 7 days · history since Nov 7, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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75% positive of 4 · 4 user reviews · Live from Steam
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Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 75% on 2026-11-03 → 75% today (4 reviews)
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Fixes: KHR_xmp_json_ld values incorrectly saved as arrays Crash while loading certain invalid glTFs
Fixes: - USDZ export (Windows) - Selection of text in text fields
New: KHR_materials_iridescence is no longer experimental Fixes: Rendering issues after detaching the render settings widget Setting correct file permissions of HDR files when importing (macOS) USDZ export (macOS)
Fixes: animation creation resulting in invalid glTFs an issue with KHR_materials_transmission on Apple Silicon
Fixes: handling of assets that store attributes in interleaved order
Fixes: Fix bug with embedded uri
Fixes Draco decoding for multiple primitives Image URI editing Better handling of unsupported PNG files KTX2 texture import Warnings when loading invalid glTFs Improved UI of Pause button Show more animations in animation selection dropdown Request sandbox acc…
Fixes: Preferences color dialog now stays on top of the preferences Improved license text cursor behavior Fixed some issues with USDZ export on macOS Improved color space conversions for color pickers Fixed some crash bugs Improved resource handling for skins …
New: KHR_audio extension - Added experimental support for the KHR_audio extension. You can now import audio files and create glTFs with global and spatial audio emitter objects. Experience Gestaltor’s new 3D audio rendering by attaching audio emitters to 3D no…
New: Assign XMP packets to glTF elements Import JSON-LD files as new KHR_xmp_json_ld packets Generate texture coordinates Modify camera exposure (logarithmic) Modify IBL intensity (logarithmic) Copy and paste colors via the context menu Define the naming of bi…
New: Edit morph target weights Import options for new file formats (3ds, dxf, fbx, ply, stl, x3d, glTF 1.0) Duplicate images Edit copyright property Possibility to unset default scene Fixes: Prevent crash when resizing widgets Prevent file dialogs from becomin…
New: Support for KHR_materials_iridescence (experimental) Support for KHR_materials_emissive_strength (experimental) Support for complex assets consisting of a high number of morph targets/joints/weights Handling of texcoord and color morph target attributes R…
New: Viewport resolution presets Display Bounding Boxes in the Viewport Display Joints in the Viewport Generate basic Animation Generate basic Meshes Save statistics as CSV Delete all animations Display extents of geometry Split primitives into several meshes …
New: Generate thickness maps for primitives Option for local space viewport editing Option to edit rotations using Euler angles Change all KHR_texture_transform in a material all at once Added function to automatically delete unused texcoord attributes Automat…
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.