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Dear Station Designers,Last month we published Space Station Designer version 00.07.00, which brought a significant upgrade to the visuals. With less than one month to go before the game's release on November 18th, we're pushing ahead and tidying up the loose …
Dear Station Designers, At the end of July, we published Space Station Designer version 00.06.50, which included improved visuals, new gameplay features, and general improvements. We continue making progress towards the release date on November 18th, and today…
Dear Station Designers,Last month we unveiled Space Station Designer version 00.06.00, which included new gameplay features, improved visuals, and various QoL improvements. We made some good progress this past month across various areas, and today we're please…
Dear Station Designers,Back in late March we released Space Station Designer version 0.5.130, which featured dozens of improved gameplay mechanics, QoL additions, bug-fixes, and general improvements. After another three months of work, today we're unveiling Sp…
Dear Station Designers,Back in late November we released Space Station Designer version 0.5.90, which focused exclusively on polishing the overall game experience. After nearly four months of work, today we're unveiling Space Station Designer version 0.5.130, …
Dear Station Designers,Back in early September we released 'Space Station Designer' version 0.5.72, which included a series of improvements and a whole revised set of Interactive Tutorials. Today we're happy to unveil 'Space Station Designer' version 0.5.90, w…
Welcome to the eighteenth Dev Diary entry for Space Station Designer! In our last entry, we reviewed which practical difficulties make the realization of such a project a real challenge.In today’s diary, we’ll see how the theoretical and practical consideratio…
Welcome to the seventeenth Dev Diary entry for Space Station Designer! In our last entry, we covered the history and Newtonian physics behind the Space Elevator concept. Now, if the math works out perfectly, you might be wondering: ‘why don’t we have a Space E…
Welcome to the sixteenth Dev Diary entry of 'Space Station Designer'! Today, we're looking at the real-world science and history behind one of humanity's boldest concepts: the Space Elevator.Dev Diary #16: Lunar Space Elevator - Part 1 of 3 (this entry)Dev Dia…
We’re thrilled to announce that Space Station Designer is coming on November 18th! This is the second large game from Polar Motion, the creators of Buzz Aldrin's Space Program Manager. The game is under heavy development, and there is a closed beta available f…
We had a great chat yesterday with Ignacio, Lead Developer at Polar Motion, diving into new insights and updates as the team prepares the game for release.If you missed it, don't worry: you can now watch the full livestream here: As development progresses, we’…
Welcome to the fifteenth Dev Diary entry of 'Space Station Designer'. In the previous entry (Dev Diary #14), we discussed some of the influences behind the game, including NASA's Space Station Freedom and various technical and history books we used for referen…
Welcome to the fourteenth Dev Diary entry of 'Space Station Designer'. In the two previous entries (Dev Diary #12 and Dev Diary #13), we went deep into the details of the Lunar Orbit station. In this entry and the next, we'll take a small break from covering g…
Welcome to the thirteenth Dev Diary entry of 'Space Station Designer'. In the previous entry, we covered some of the details behind the Lunar Orbit station, including information about its location at the Earth-Moon Lagrange Point (L1), its associated orbit co…
Welcome to the twelfth Dev Diary entry of 'Space Station Designer'. The last two entries covered the two stations available in higher Earth orbits: the GSO station and the L2 station. In this new entry, we're going to start another two-part series with the goa…
Welcome to the eleventh Dev Diary entry of 'Space Station Designer'. In the previous entry, we started a two-part series that covers the two stations available in higher Earth orbits. The previous entry discussed the details behind the station in Geosynchronou…
Welcome to the tenth Dev Diary entry of 'Space Station Designer'. In the previous entry, we wrapped up a seven-part series that covered the various mechanics available in the Low Earth Orbit (LEO) station. Beyond LEO, Space Station Designer allows us to establ…
Welcome to the ninth Dev Diary entry of 'Space Station Designer'. In the previous entry, we covered two important revenue-generating mechanics: Modules Leasing, and Commercial Services. In this article, we'll cover two more mechanics related to the LEO Station…