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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
I've made some improvements to the beaches with the waves now applying buoyancy and wetness effects.Waves actually apply forces on objects, so in addition to floating and rolling around, they will eventually wash up on the beach. Wind affects the wave size andโฆ
I've made some improvements to the water shader for more realistic looking waves. Simulated turbidity from crashing waves and muddy river banks. Foam collision with beach rocks and more minor tweaks. Take a cool dip to escape from the summer heatwave! There arโฆ
I've started adding underwater structures and ruins to my game. There will be places to explore and gather resources underwater, but most of the gameplay will take place on land.You can build your base underwater, but currently the mechanics are admittedly verโฆ
Added batteries to store solar power. We can now power our base at night. They come in small, medium and large capacities at 2, 10 and 50 kWh respectively. More than sufficient to light up the base for the whole night.Also added 3000K spotlights for that cosy โฆ
Added a functional electrical system with freely connectable cables. Power will still work in whatever topology, you can daisy chain, create loops or even create a big spaghetti mess.Solar panels generate power depending on the sun angle and also shadowing. Atโฆ
After mining ores, now we need to smelt them into usable ingots. To do this, create charcoal by burning wood. Dump the charcoal and ores into the furnace and it auto ignites. Currently the ratio is 2 ores : 1 charcoal but may be changed in the future.After waiโฆ