Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
Loading from Steam…
Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
Checking other stores…
Loading from Steam…
80% positive of 5 · 5 user reviews · Live from Steam
Loading reviews from Steam…
Live data from Steam, tracked by SteamPlayerBase.
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 80% on 2026-11-01 → 80% today (5 reviews)
No authorized Steam key store lists this game right now.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
First of all, I'd like to apologize for just disappearing without notice. I've spent the last few weeks working on achievements and the daily seed/leaderboard system, but after a lot of trouble getting these features to work, I've decided to wrap up the early …
In this patch, a soundtrack has been added, as well as some readjustments to the sounds altogether. -A BGM for each type of scenario has been added. -New fanfares for defeat/victory. -Readjusted the volume of a lot of sounds. Also fixed a few bugs that were ma…
In this patch, I've added some more functionality to the UI: -Keyboard shortcuts to make the game easier to navigate. -Remade the recruits display and made their information quicker to access, now you can right click a recruit during the pre-fight setup to see…
This is the patch featuring the least changes so far, due to the holiday season, but it is also part of what will eventually become a score system for daily/weekly seeds runs' leaderboards. The Battle Stats screen allows you to check on the efficiency of your …
On this weekly patch, the main change added was a new wave cycle, which makes every run last longer and become more challenging. Every Enterprise level goes one cycle further now. Aside from that, a lot of changes to recruits and monsters has been done to bala…
On this weekly patch, I've added the first implementation of the Enterprise Level system, which is how the game will become progressively more challenging and and at the same time more welcoming to newcomer players. The Balance changes made the game a bit hard…