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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Hi all! From recent feedback and bug fixes I have done some fixes, tweaks and added somethings to my to do list Player changes Reduced block cost - Blocking an attack was far too punishing and only allowed a couple of blocks before running out of stamina. When…
Hi all, I would like to first apologies about the length of time it has taken to get this update out. As you may or may not be aware, I recently had a son which has caused delays in game development as you may expect! I also had to focus quite a bit on the WN …
Hi all, I hope you are all doing well and thank you for being patient again while I was working up to the next patch! A lot of changes in this one, but the main one you guys will notice straight away is the overhauled visual effects. All forests and foliage ar…
Following the recent release of patch 0.4. I have receive some bug reports and suggestions for improvement. I have used these reports and done the following fixes/changes Increased the time to register double dodge - Testers reported when they double tap space…
Garrison Testing Garrison attack can now be testing. This is unlocked through the main story line or you can select Garrison test on the main menu and wait a few seconds to be teleported Nightmares Nightmares have new models, new animations and attack patterns…
Hi all, Another patch fixing some more bugs and bringing some improvements including the much needed save/load! Save / Load Game There is an auto-save in built that will save every 10 minutes (does a check to make sure you aren't in combat to avoid them awkwar…
Just a quick announcement to let you all know we made it to the finals in the WN Dev Contest! This is a great achievement for a solo developer and went up against some good games and companies. From over 550 submissions to the top 34! I wish everyone the best …
Hi all, As you may or may not know, we recently reached the semi finals for the Unreal Engine European WN Dev Contest. To give the game the best possible chance getting into the finals I have been working on bug fixes and improvements to the current build. Thi…
Hi all Earlier this year I decided to submit Mortem: Fallen kingdom to the European Unreal Engine WN Dev Contest. Over 800 submissions and we have made it to the top 155 in the Quarter Finals. As a solo developer this is a great achievement. Please could you s…