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Hi everyone!It's been a while since my last post, so I thought now would be the perfect time to share something, just in time for Steam's #TurnBasedThursdayFest! Remember Full Circle? We've come a long way:The leap to full-time devFirst, I wanted to share some…
Dear Survivors!The Demo has just received a small update. Some bugs got fixed, some glitches removed. And we also improved the Controller / Gamepad Support quite a bit. Now more Gamepads should work out of the box without any further configuration needed.And n…
Dear Survivors!Gamescom is here. It officially kicked off. And for the very first time, after all these years, Full Circle is being presented to the public. And I still can't believe that I'm writing these words right now. We are so incredibly excited that the…
Dear Survivors!With Full Circle being officially announced and coming to Gamescom later this year, we wanted to start giving you some insights into the development of the game. In semi-regular posts we’ll introduce to you certain mechanics, how music for the g…
Dear Survivors!The time. That moment. It has come. Most of you who have Full Circle on their wishlist already know that the game was (and still is) in development. However, today I've reached an important milestone. Today me and my publisher have finally annou…
Greetings everyone!Our friends from Wobble Ghost have just released their first game and we've played it on the last convention we visited some time ago. And if you are looking for an oldschool (and yet somehow modern) interpretation of the Zelda-Formula (espe…
We are still working on the core mechanics of Full Circle. Visually that means we cannot show off new areas right now. We are trying to get the mechanics right in first place so that we don't have to touch them too often anymore once everything is working as i…
We thought about doing some form of developer devlog before. Twitter is good to show off some nice progress but it doesn't do a good job when you want to go into the details of the porgress. And the TIG Forums are a bit outdated and we're not really sure if th…