Last 7 days
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91% positive of 23 · Positive · Live from Steam
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ReThink 4 is a Puzzle Game in a peaceful futuristic setting, that features a variety of Puzzles that utilize Lasers and the behavior of light and it's colors to create challenging problems to solve.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 91% on 2026-11-01 → 91% today (23 reviews)
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Not tested by Valve yet. Results from Valve's own testing.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Hello, I have good news for everyon who got stuck in the game, or found it too difficult in general. Later this week, there will be a patch that adds a difficulty option to the game, which you can change at any time. Important: I did NOT nerf anything, or chan…
Hello, I dont have that much to show currently, since it will take a bit more time until I get the update done, but it will come with the following improvements/additions in addition to the ones already made in previous patches. (PS: No, the game is not "broke…
Hello, since it has been 5 months since the last Update, I think its time for a new one, especially given the fact that I can finally show off one of the bigger changes in the game. In the past I have said, that the game will be "a lot more open and nonlinear"…
Hello, you can now adjust the games difficulty in the settings. The options can be found within the settings menu, and look like this: The game will default to the "Standard" difficulty, but can be changed to any other setting whenever you want. These settings…
Hello, as the title already implies, I just "pressed the button" and made the game playable for everyone. If you find bugs, please report them, so that they can be fixed. (I will be here for the next ~16 hours now and observing whats going on. Have a nice day.…
Hello, first of all, I want to apologise for the inconvenience caused, but let me explain why. I have now been testing stuff, and fixing small bugs for the last 16 hours because I underestimated the actual Size of my own game. (Yes, I know, it sounds stupid, b…
Hello, Since I now have data on how Intels GPUs perform in UE5, I can finally provide a good overview on how the game should perform. For transparency reasons: The Data I am using comes from Techpowerups GPU database, Benchmarks for other Unreal Engine games, …
Hello, today I dont have anything too special, just 3 short videos of some of the changes/additions etc. I have mentioned in the past. Aside from that, since some people were concerned about the game, these videos show the game as it is right now (when writing…
Hello, so, in the past I mentioned that quite a few things have changed in comparison to the previous game (RT3), but did never really show what that meant. That changes today. I will go through the things that got changed/removed and how they are replaced/enh…
Well... time flies by, and its already 2.5 months since I wrote something. Lets get the bad part out of the way first, quickly: - Delay - because I got Covid, twice, in the last 8 weeks. (3rd time in total) - and the 2nd time was bad, and doesnt really want to…
Hello, since I am aware that many people are waiting for the game, I want to share what the plan is now. I want to keep it short, to not waste your time, so lets get started: 1. Release Date is now "Early 2022" (ignore the store page, its a placeholder date.) …