Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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90% positive of 11 · Positive · Live from Steam
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Fast-paced, action packed metroidvania-styled goodness that does not hold back! Explore a massive world as you battle against hoards of crawling, rolling and flying insects.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 90% on 2026-11-01 → 90% today (11 reviews)
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Going to keep this short and sweet. I finished renovating the game, the only thing I have left to focus on is outside the scope of the demo, so unless there's a major bug or crash, I will stop updating the demo and focus my efforts on the retail product. Thank…
-Made walljump and web swinging movements a lot smoother -Fixed Mantis and Spore Dragon's AI -Enemies can now drop consumables -Text appears at the bottom of the screen when you get an item with cutscenes off, or grab a dropped consumable -You can now see what…
Part of a huge coding overhaul I'm finishing up before working on the penultimate bosses of the final game. It's almost finished but there seems to be a lot of "whack a mole" type of issues where one thing gets fixed and I immediately notice more. The game is …
First of all I want to say thank you to over 100 of you for downloading Insect Adventure's demo! This update changed a lot of internal logic on enemies, they should no longer clip through walls. A lot of enemies behave more intelligently and (hopefully) more f…
I've been working a lot at updating the graphics, a lot of the enemy sprites were as old as 2016, when I was a much less experienced and lazy artist. At the time when I seen that enemies weren't large enough, I just scaled them up in engine to compensate. Even…
10/22/2020: -Changed the font to become clearer to read -Fixed a softlock that happens on certain machines -Optimized some code, the game runs smoother Anticipated changes to fix: Redrawing sprites and backgrounds that were scaled up in the past.
First off I have to say that the process of planning and launching a retail game when you're an inexperienced one person team can be very rocky, with lots of things blindsiding you and ending up searching difficult to find answers to common questions. Very rec…
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.