Last 7 days
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97% positive of 134 · Very Positive · Live from Steam
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Rescue the civilians, race the clock, and raze the enemy in MH-Zombie, the world’s first helicopter arcade/simulator fusion! Three flight physics modes, three difficulty modes, and a tutorial mode provide a stepped learning curve and wider accessibility to realistic helicopter flight.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 97% on 2026-11-01 → 97% today (134 reviews)
No authorized Steam key store lists this game right now.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Last week a helpful reviewer pointed out that the skids were really sticky; turns out their physics material disappeared at some point, so that's fixed now. Additionally, I took away the mines for Combat Time Trial to make it feel a little more like combat and…
The Physics Tick/Camera Smoothing fix broke the position reset on death- this fixes that. -Joe
MHZ player Maldonado pointed out yesterday that the framerate didn't seem to change between the 60fps and the 244fps setting on his PC, and the 60fps and 90fps setting on his Steamdeck, with the helpful hint that other Unity games had the same issue, and his r…
\Team, I know I said no more big updates, but the pilots from Wardogs all flocked over for heli practice after the first beta, and they modded the sh*t out of the game and had a bunch of requests, so I couldn't help but jump back in and make some changes. They…
Hey guys, in the process of getting the audio for the weapons fixed, I accidentally left the turret mines in the wrong state, making them stick in position where spawned instead of falling to the ground. This patch fixes that. Thanks for everything; I hope you…
\Hey team, In time for the Madras Airshow on Friday and Saturday, I've uploaded builds for all OS's and VR: Fixed: Weapons now have logarithmic rolloff, so for example you will only hear the turret mines if you're close to them. Rescue/Initial mode of Marathon…
Hey there, I know it's extremely late in coming, but I'm excited to announce the first-ever public MH-Zombie event!I'll be at the Airshow of the Cascades 2026 on August 28 & 29 at Madras, Oregon. I'll have a very limited amount of swag available, and the oppor…
Team, a few of you have reported issues with the input system in the VR version acting like the UI navigation axis' are stuck. I can't reproduce it on my system, but it's clearly not a one-off issue, so I'd like to find a solution. My best guess is that OpenXR…
Team, I am excited to announce that MH-Zombie VR is now available as a $.99 DLC to MH-Zombie! Full disclosure- there are a few things to work out. For instance, Rewired doesn't work very well with OpenXR or VR input in general, so I had to make a few compromis…
Team! The MHZ VR Beta is here! Comment below for a chance at a code! It's been tough bringing MHZ to VR. I had to rework a lot of the way things were handled, and while I initially tried to integrate it into the non-VR version, it quickly became apparent that …
As a very small indie title, MH-Zombie has yet to be reviewed by Steam for Steam Deck compatibility, but rest assured, it is indeed compatible. Please excuse my derpy look of concentration here haha Thanks for all your support, -Joe
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
1 item on Steam, newest first.
