Last 7 days · history since Nov 5, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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75% positive of 8 · 8 user reviews · Live from Steam
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Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 75% on 2026-11-03 → 75% today (8 reviews)
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
A small update to the camera to wait while there are ongoing animations before it goes to the current unit. So that it doesn't make you miss the result of your action. In addition, added an option to turn this behavior off completely from the settings menu.
There was a bug that was only present on players using Windows 7, which caused a crash on startup. This has been corrected.
Hey everyone! Firstly, let me thank every one of you who gave the demo a go and shared his/her opinion with us! We learned a great deal, and while there is still a lot of things to improve, we are happy with the core of the combat system. That means we are har…
I'm super excited to announce that the reworked combat system patch is released! In a nutshell, the new combat system core is a traditional-turn-based system where initiative decides the order of the units. The twist is that a turn consists of 2 phases. A move…
Devlog #7 The new combat system The time has come, when I can finally talk about the core of the new combat system! A quick recap for those who don't know, the new patch we are working on for the alpha combat demo will feature a completely reworked combat syst…
Devlog #6 Communication through visuals Hey everyone! The new gameplay still needs a bit of time in the oven before I'm comfortable sharing details about it. But I did not want to leave you without any information about our progress, so I thought I should make…
Devlog #5 Our plans for 2021. We were a bit silent after releasing the alpha combat demo, partly due to the holidays, and partly because we were listening to the feedback, and we were thinking about the best way forward for Slaves of Magic. If I want to summar…
We have added a small tutorial to the demo, which can be accessed from the main menu. In addition, fixed a few visual bugs and improved stability.
Our first trailer's goal is to set the tone of the game and to show the players the starting situation they will find themself in. Hope you will enjoy it!
Devlog #4 A deep dive into Slaves of Magic skill system. Previously, I talked about how combat works on a fundamental level, today I would like to expand on it, and talk about how Slaves of Magic skill system works and what can you expect from it. The biggest …
Devlog #3 Hit chance, damage, armor, the way you can make your enemies disappear. I thought its time to talk a little bit about how combat is calculated in our game, as this is a very prominent system that the players will try to manipulate to their advantage …
Devlog #2 The dark side of delayed turn based system. Previously I talked about the positives of the delayed turn-based system, now let's see the negatives, and how I tried to solve those. Let's talk about the elephant in the room. Compared to a traditional tu…
Devlog #1 What is a delayed turn based system? The most important concept in this type of system that every action takes time to resolve. For example, imagine it is your turn, and you start some very strong spell which takes some time to cast. This gives your …
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
No authorized Steam key store lists this game right now.