Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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100% positive of 2 · 2 user reviews · Live from Steam
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Stranded on Mars with next to nothing, build a city, assemble a fleet, and expand your empire to survive a hostile solar system in this new take that combines elements of space combat and RTS inspired by the classics.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 100% on 2026-11-01 → 100% today (2 reviews)
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Not tested by Valve yet. Results from Valve's own testing.
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1 item on Steam, newest first.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Pulse Turrets further tweaked (They really are accurate now) Various Fixes
Pulse Turrets now appropriately lead their targets. Internal sorting routines updated. Various Fixes
Admirals now can be ordered to attack fleets and/or Cities. They will build ships (and request designs) and send them to attack once a large enough force is made. Knowing when to stop is still a WIP. Save/Load now handles version changes. So Updated code no lo…
Fixed issue with newer turret showing up correctly in building menu Fix loading of some text lists Fixed text scaling as well as centering on both horizontal and vertical (no longer a hack) Various Fixes
The new turret design is now implemented! Fixed how ground turrets fire (ie. beams no longer come from the middle but the barrels) Ground based Pulse turrets work again. (They seemed to like to fire straight into the ground before) The Navigation screen now ha…
Admiral AI can now be ordered to attack a Fleet or city via the Nav screen (WIP) Fixed loading issue where turrets were involved with the save. Fixed possible issue when viewing the Admiral from the Navigation screen. Various Fixes
An update to the open and honest letter of where are things and where are they going It has been years since the last update. Someone asked me today if the project is abandoned, and I said no but I realize that no one else knows that. As mentioned previously, …
An open and honest letter of where are things and where are they going It’s the 2 year anniversary of the Early Access Release of Rank: Warmaster. This letter is more a transparency of what is happening and what has happened. Short Answer: We aren’t dead (most…
Greetings, Warmasters and Candidates! This is the newsletter for May 28th, 2023. Things are still ramping back up from the hiatus from before. In the previous release it was found the turrets weren't as accurate as one had hoped. Testing found some flaws, whic…
Greetings, Warmasters and Candidates! This is the newsletter for May 13th, 2023. Things are still ramping back up from the hiatus from before. The main change in this update is the pulse weapon turrets will properly lead their targets. The minor parts have mor…
Greetings, Warmasters and Candidates! This is the newsletter for April 29th, 2023. A progress update has been a long time coming, but it is here. The main significant update is that Admirals can now be ordered to attack other fleets or cities. Also, updates to…
Greetings, Warmasters and Candidates! This is the newsletter for April 15th, 2023. This is more of a "We are still alive" announcement. Personal issues are settling down but came to a head in the past week, there isn't going to an an update to the code this we…
Greetings, Warmasters and Candidates! This is the newsletter for April 1st, 2023. This is more of a "We are still alive" announcement. Between GDC and personal issues, there isn't going to an an update to the code this week, as you can probably tell. The next …
Greetings, Warmasters and Candidates! This is the newsletter for March 15th, 2023. This is more a maintenance update since we are preparing for GDC and hopefully a new announcement. Most of the change this time is some text polish to get the autoscaling and po…
Greetings, Warmasters and Candidates! This is the newsletter for March 1st, 2023. Two significant updates this time. The newer turret is finally in the system, with all the fixes that brings, and the Navigation/RTS screen now sports better effects with the atm…
Greetings, Warmasters and Candidates! This is the newsletter for February 15th, 2023. More minor updates and fixes preparing for a major news announcement in the coming weeks, so stay tuned! Most of the updates this time revolve around adding some functionalit…
Greetings, Warmasters and Candidates! This is the newsletter for February 1st, 2023. More minor updates and fixes preparing for a major news announcement in the coming weeks, so stay tuned! Most of the updates this time revolve around bug fixing and memory. Qu…
Greetings, Warmasters and Candidates! This is the newsletter for January 18th, 2023, and the second update for year 2023. The holidays are winding down, so more minor updates this time. Most of the updates revolve around bug fixing and memory. Quality of Life …