Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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88% positive of 146 · Very Positive · Live from Steam
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Free on Steam. The demo has its own app, so its players are counted separately.
Endless Furry Killer 2020 is the game that lets you kill furries endlessly! Shoot furries in a endless 2D top down action packed adventure! Fun for the whole family!
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 88% on 2026-11-01 → 88% today (146 reviews)
No authorized Steam key store lists this game right now.
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
I figured out steam items. We won't talk about what stopped me for so long. Lets just say I was about 10mins of patience and two clicks away a long time ago. Enjoy
Upload Leaderboard On Death! Leaderboard scores are now instantly uploaded on death!
Attack Cursor Added: When attacking enemies your cursor will change
Fixed Railgun Unlock Bug
Fixed Health Upgrade Achievement
Find player in leaderboards button added to each level
Added rebind-able custom controls. Fixed music audio not saving on main menu. Added custom cursor toggle to control rebind menu.
Added grenades, should be a fun "end-game" item to throw at furries. Be careful, they do 150 dmg for 300$ each! Also volume for music and effects now save/loads.
Fixed the boss ( Nebraska gov ) attack distance, increased by 10% to hit player more accurately. Fixed the boss ( Nebraska gov ) text to disable instead of destroy, removing a nasty bug. Fixed versions mixed up in 1.7.7 & 1.7.8 (Replaced by 1.7.9)
So when you start making bigger games you realize all the things you did wrong in your smaller games... I've (successfully this time) added object pooling which will increase performance and reduce crashes. But mileage may vary between PC's. Movement speed is …
1. Spawn rate clamp changed from 0.1 to 0.5 (higher = less enemies spawning) - this should stop crashing (I hope...) 2. Boss added! Will spawn every 30 seconds after wave 50!!!!! 3. Killing the bosses = big score