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The latest Hostile Mars playtest is now available and will remain open until Friday, November 6.Since our previous playtest, we’ve substantially reworked several core mechanics. This test includes 20 waves, and our primary goal is to learn whether the updated …
In this updateThere’s a lot to cover, so here’s a quick overview:Our next closed playtest starts November 1st. Keys will be distributed through Discord that day, and the test runs until Friday morning, November 6th. This short build is intended for around two …
We’re excited to announce that the Hostile Mars playtest will begin this Friday!Access will be granted gradually, starting with a small group of players. This will help us monitor stability, identify any critical issues, and respond to early feedback. If every…
Over the last few months, we’ve moved Hostile Mars into a bi-weekly build sprint format, with a new playable build every two weeks for the team to test and give feedback on. This has helped us tighten the development cycle, implement features more quickly, and…
We’ve made some exciting progress over the last month, and a few pieces of the game are starting to come together in a way that feels really promising. We wanted to give a quick overview of why the status effect system feels like such a big step forward, some …
February was a big production month for Hostile Mars, with a lot of progress focused on making combat and defense planning deeper, clearer, and more rewarding. We have a mix of new gameplay-facing additions, major under-the-hood upgrades, and a batch of fresh …