Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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100% positive of 1 · 1 user reviews · Live from Steam
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Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 100% on 2026-11-01 → 100% today (1 reviews)
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Not tested by Valve yet. Results from Valve's own testing.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Control Scheme & Defensive Flow Re-mapped Control Layout: Streamlined input mappings across ground combat and spatial abilities for smoother combo execution. Healing Redesign: Removed stationary channeled healing to eliminate combat pacing hitches. Passive hea…
To summarize: The camera, the combos, and the enemies are all reworked from the ground up. There's several new systems in place, for example the style system, the save slots, the upgrading of base stats and the swords leveling system. Dodge and parry have also…
- Fixed overall controller problems when playing with keyboard and mouse. - Fixed bug where the player cant use any controls at the start of a stage. - Fixed aura slash problems with pressing and releasing it, UI for the multiplier on it, and speed. - Fixed ra…
Minor UI issue
changed from development build
- I changed the default graphics to the game, there will be a graphics menu and setting to customize how you want the game to look soon. - The lock on function no longer stays active after all enemies have been defeated in the stage.