Last 7 days
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50% positive of 115 · Mixed · Live from Steam
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Nimbus INFINITY is a high-speed mech action game, set in the future of a war-torn Earth that has just begun to heal. Equip mechanical Battle Frames with weapons to customize your battle style, and soar through variant battlefields while discovering the story of a new generation.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 50% on 2026-11-01 → 50% today (115 reviews)
No authorized Steam key store lists this game right now.
Works, but may need extra effort. Results from Valve's own testing.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Hello, this is Pawee from GameCrafterTeam. Today's update focuses on optimizing the game's design and addressing bugs encountered during the boss fight in Mission 10. These adjustments aim to stabilize and enhance the frame rate, reducing the load on less powe…
Hi, Pawee here. This update should significantly improve the game's performance. Also, we've just detected a glitch in the NPC ships' behavior that makes them rotate uncontrollably, so we've also fixed that. The code name of this update is "Kaga Kai San".
I have a very hard time getting rid of two things: first, the cockroaches in my house, and second, the bug we're patching out today. This is another attempt to fix the bug in Mission 7 where the game does not end after the last wave is eliminated, following it…
Hello there, Since the recent engine update, we have observed a significant drop in mission 9's frame rate, which appears to have been exacerbated. Our internal testing conducted a few weeks ago revealed that it was more severe than anticipated. Consequently, …
Hello, Pawee here. There was a bug, at least since the previous patch, where the player's Battle Frame would auto-aim with lead aiming at a locked enemy, even if the enemy was outside the weapon's auto-aiming circle - this bug has now been fixed. This is the r…
Hello, Pawee here. This small update serves as an emergency hotfix for a potential bug where a specific type of enemy turret may have been invincible in the previous version of the game. We are uncertain if this issue was present in the last update, but upon d…
Hello, this is Pawee from GameCrafterTeam. It's been a few months since our last update, but we're excited to announce that we've now successfully transitioned to Unreal Engine 5! To accompany this, we've also made several improvements to enhance the game's pe…
We are happy to announce that Nimbus INFINITY is out of Early Access with the new build 'Zuikaku Kai San.' This build features new missions to complete the game as well as a myriad of improvements, fixes and changes. The work on Nimbus INFINITY began back in 2…
Greeting Pilots! We are excited to finally bring Nimbus INFINITY out of Early Access and into your hands as a full gaming experience. We have spent the last year getting feedback, making improvements, and adding exciting new missions and content, and we're rea…
Greetings, everyone! Did you have fun with Mission 8 that we released last Friday? If so, we have great news for you: Mission 9, Ardeat Mea Lux, is now available for your enjoyment! Get ready to face a swarm of enemies - as many as the engine would allow. Thes…