Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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100% positive of 2 · 2 user reviews · Live from Steam
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IMPAVIDVM is a physics based platformer with puzzle solving components where you have to overcome increasingly complex obstacles, testing your abilities and observation skills.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 100% on 2026-11-01 → 100% today (2 reviews)
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Not tested by Valve yet. Results from Valve's own testing.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
1) STEAM CONTROLLER SUPPORT We now use the steam API to manage controllers. It is much easier and avoids a lot of headache. Thanks Valve! 2) CHANGED CONTROL SCHEME We revisited all controls in the game to make them feel more "natural", both on keyboard and con…
Hello everyone! As already anticipated, we are releasing a new major update for IMPAVIDVM with a lot of new stuff. Enjoy! 1) NEW LEVEL 'FORTITVDO' A brand new level has been added. 2) SECOND CUTSCENE We keep developing the plot and the second cutscene has been…
Hello everyone. Due to pandemic we are not able to get our actress at the studio and record some audio tracks so we are unable to finish the second cutscene. However we are working hard for the next update that will introduce ton of improvements, a brand new l…
Hello everyone! We put on IMPAVIDVM a lot of work in the last weeks and now we have great news! 1) ADDED FIRST CUTSCENE We started working on the plot and the forst cutscene is now available. Watch it in the game or have a look at this video 2) IMPROVED PERFOR…
1) ADDED NEW LEVEL 'CELERITAS'. A brand new level is ready and has been released. 2) BAKES IRRADIANCE AND SPECULAR MAPS. Since we are using a static sun, we decided to pre-calculate irradiance and specular maps at a much higher resolutions and save them on a s…
- Performances improvement: Update running on a separated thread with a fixed frame rate (60 FPS). This took a lot of time as it was a very complex change, but now physics and update calculation run on a separated thread, incresing the perfomance for several r…
Hello everyone! After four years of development, we are proud (yes, proud is the right word) to announce that the final version of IMPAVIDVM will be available to everyone from May 9, 2023. We apologize for taking so long, but we are a small team of two people …
After years of hard work and sacrifice, we're finally ready to launch the final release of IMPAVIDVM! We've worked hard to provide players with the final version of the game, which includes 11 playable levels, a fully developed story, and an exciting finale. W…