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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Hey peeps, L here! So it's been a long time since the last update, and the reason for that is that I'm still working on creating content to post gameplay about in a more detailed environment. However, today that changes. You see, I began looking at interest an…
Hey, there peeps! I am both excited and happy to announce... that the website has now been updated to Public Release v1.0.0! The release includes the following: - All 5 pages able to be used - Full compatibility for all devices widths going from as low as the …
Demo Code Completion - 100% Hey peeps! So as the title says, the Demo is now 100% Code Complete, meaning that I have all the features I needed implemented into the game. Now I can finally start building the Demo! Big thanks to everyone who's stuck around and w…
Development Logs 8/1/22 - 8/12/22 - Added in Platform Interactable Types - Updated damage from falling to now be referred to as Kinematic Damage - Got a new domain for my personal site which will contain all to know about me and devlogs for my projects - Conti…
Development Logs 7/1/22 - 7/9/22 - Updated LVIS to better handle Lighting and Shadows with the help of time and math - Spent the 2nd up to the 4th for my 21st birthday - Returned to development, ready and armed with higher gears and mojo - Added in Manual Jump…
Development Logs 6/1/22 - 6/2/22 - Added in new adjustments for rotation and force behavior - Force System restabilized - Restored the Health System 6/4/22 - 6/14/22 - Created an input map to help reorganize keybinds and their purpose - Rewrote the input struc…
Development Logs 5/1/22 - 5/3/22 - A new restriction has been added to Push/Pull objects, creating an area of viable interaction - Had a happy accident, now doing a sharp turn will deplete your Force, but then build back up - Began refactoring the Dialogue Sys…
Development Logs 4/1/22 - 4/2/22 - Wrote the idea and progression for the Demo teaser - Created a new major logo for the game - Created one of the needed models for the teaser - Redesigned the major logo - Color corrected some of the logo - Composed more of th…
Development Logs 3/1/22 - 3/2/22 - Started updating the compositions for the official OSTs - Did some tests for clothing rigging and adjustments - Wrote up more of the help prompts for the in-game mechanics 3/4/22 - Continued writing more of the story progress…
Development Logs 2/1/22 - 2/7/22 - Upgraded to Unity 2021.2 - Continued with creating and polishing some more UI assets - Created work for another feature as part of the lore and progress - Continued with finishing the composition of the Main Menu theme - Fini…
1/1/21 - 1/13/21 - Began work on animating some scenes for 2D Cole - Updated organization for animating 2D Cole to reduce animation amounts - Updated the reference sheet for Cole to create a flat side view - Created a head for 3D Cole v4.2 - Animated dialogue …
DEVELOPMENT LOGS EARLY MARCH - EARLY APRIL 2021 3/13/21 - Updated the performance display, now it can display VRAM (GPU) and Memory - Began work on creating the performance display an option in-game 3/14/21 - Performance monitor can now be turned on or off and…
DEVELOPMENT LOGS MAY 2020 5/13/20 - Project started - Added in the basic controller movements - Isometric System is now in development 5/14/20 - Isometric System Attempt 1 & 2 failed - Added better adjustments to the camera view - Changed controller set up to …
Introduction I’m not exactly sure how to introduce this log since, in reality, this is Development Log #7. I know it says #1, but that’s because the real 1 - 6 is on the official Discord. I guess I’ll start off with how Isometric World’s Demo has been progress…
So I'm sure you've all noticed when you wishlisted the game or found it, there aren't a lot of clips or screenshots that really show the gameplay in enough detail. There's a reason why that content is missing. Scope Changes and Progress You see, the game was s…
So for the past few weeks, I've been working on developing the new version of the official website for my indie name. There have been a few versions of it already released. However, they were too incomplete and purely cosmetic to be considered an actual "relea…
Today marks a full year of development (52 weeks) since the start of the project. I know a full year would be until 5/13/21, however, this is still a technical full year. Special thanks to those who have followed the game's development and who wishlisted the g…
Hey there peeps, it's been a while since the last post. However, a lot has been done behind the scenes. A lot has happened both in game development and in real life which I hope you are all continuing to stay safe. A lot of work has been done on the game. Howe…
I know the page isn't the most exciting or has a lot of content to show what it's really about, but I have a good reason for that. A few months ago, around December, I began having problems with my mental health to the point where I reached an all-time low. I …
I'm not exactly sure how to start this off. I'm debating with an introduction or just the link, but then looking at the title I should just post the link. With a description, of course. Below is the link to the game's official Trello. You'll be able to find ho…
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.