Last 7 days
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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Hello Necromancers,We’re well on our way to finishing off the last bit of content before rolling out the full release of the game.In the meantime I wanted to do a little update to address some long-time issues, especially the tutorial and the onboarding proces…
Another small update but it's a feature I liked so much that I just had to include it in the demo. I built this crosshair UI that makes a lot of important information like dash stamina, grapple stamina, ammo, weapon heat and charging, summon availability and c…
Fixed issues with the codex and abyss death images not working properly, plus a critical issue involving the unit script
Hello abyss-dwellers, Just dropping another wee patch in preparation for Bigger Things™ Things to check out: Improved tutorial / pregame for beginners that shows you basic mechanics and where to start Improvements to the Reaver to try match the utility of Judg…
Hello there, Just dropping a wee patch to tidy up what was there in preparation for Bigger Things™ Things to check out: Updated middle startup crystal to match Main Menu crystal Added a display to the powerup in the middle to help plan for when the next poweru…
• Made dash ready sound a bit louder • Changed some scene elements, notably the middle altar to have a less raised platform, terrain simplification • Fixed an issue with Dreadnought balls getting rendered incorrectly when killed • Modified powerup timing to be…
Hey gamers! As part of the Steam Bullet Fest, I've made a video about the game. It goes into some basic info, but also some new stuff to get hype for like previews of the finished game and other fun stuff like dev history, protips, and lore.Also in a dramatic …
Hey everyone! I have a favour to ask. I've made a quick lil survey for you gamers, the goal of which is to gather feedback and also help us out with some more top-level stuff like design decisions, pricing, funding, etc. It would massively help us out if you c…
Hello friends. We're now up to version 3.4 of the playable demo of Necromancer. We're on the last stretch of development before the game can be fully released! More news on that soon, but in the meantime here's a general description of the changelog (many more…
I originally planned for this to come out around christmas 2022 (lmao). I've been working on it like a maniac but I kept finding things that needed improvement. In any case, here it is! Demo version 3.2 features a whole bunch of changes, most notably an expand…
I completely spaced so the date itself already passed something like a week ago, but it still warrants celebration. Better late than never! V 3.1.1 Changelog + Banshee and Longinus charging time reduced Added "Killed By" text in the bottom-left corner Game Log…
Hey folks! V 3.1.0 is here. Give it a try and shout out if you notice any problems! Changelog - - Fixed an issue of the timer still running when falling off a cliff - Revenants now use boid logic (flocking behaviour) - Collision walls on altars improved - Targ…
TL:DR; New update, new leaderboard, new trailer, unit animations, total rebuild, improvements to visual clarity and performance. Launchpads removed to make way for a teleport mechanic. Well it's been a total clusterf*** of a year, rife with a bunch of crazines…
I probably should have done this back when I changed the release date earlier, but I feel like this needs to be done in order to be as transparent as possible about it. It's honestly been an nightmare trying to gauge how much time is required to have this proj…
Hey guys, time for a new update. We've got 8 new weapons now, built into a "variant" system that means that each run your main 5 weapons each have a chance of rolling one of three weapons that serve similar functions. (however the standard weapons have a highe…
Welp, I guess this was inevitable. As much as I'd like to release this game next month, the more that I get closer to the end and the more that I get people playtesting it and giving me feedback, the more things that I realise need to be fixed, reworked, added…
Hey friends, We're now up to version 6 of the demo. We're getting close to the planned release time. I'm still not 100% sure about the exact release date, so hold tight while I finalise that. In the meantime, this version of the demo will change up the mechani…
Hey everyone. We're up to version 5 of the playable demo. The demo is being built alongside the full version, as a taste of the full eldritch horror to come. In preparation for the release next month (which seems to be proceeding to schedule, fingers crossed) …
Hey friends, We now have a (mostly functional) leaderboard! Compete against your friends and others to see who can score the highest in the demo. The leaderboard still has some things to be tested and built properly, but it needs people on it to be tested, so …
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.