Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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92% positive of 51 · Very Positive · Live from Steam
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Fight off hordes of goblins in this VR smack and smash tower defense hybrid! Punish the invading goblins by using your mighty chained hammer and your wide arsenal of traps and structures.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 92% on 2026-11-01 → 92% today (51 reviews)
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Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
We live in dangerous times. The goblin forces are advancing now more than ever, and while you're getting better, unlocking new hammers and better structures... So are they. The goblins have found strong new allies in the hobgoblins. Bigger, stronger, and much …
Bug Fixes, tweaks, and balancing: We noticed a couple of naughty goblins stuck around in the Mineral Mines. They have delicately been 'taken care of'. One of our developers also left a bow lying around somewhere in the Mystical Woods. We do not condone litteri…
Bug Fixes, tweaks, and balancing: - Standard - Medium in The Keep would brick from wave 7. - Standard - Hard in The Keep would brick from wave 6, these have now been resolved. - The Final Detonation wouldn't always award the correct amount of score, this has b…
Bug Fixes, tweaks, and balancing: The sun is back in the mystical woods. Several other small lighting glitches in the mystical woods have been resolved. Bow arrow trails now behave properly. Nightmare mode in Frozen Ruins now has correct colliders. Known Issue…
We're glad to say the nightmare update is live now! Hi everyone! After a long time we're finally ready to release the first big update consisting of the new Nightmare addition as well as some fixes under the hood (such as a complete redo of the animation syste…
Bug Fixes, tweaks, and balancing: 'Turn Increment' setting renamed to 'Turn Speed' Turn speed slider increments set to steps of 5 instead of 15 Turn speed with smooth turn is now in degrees per 1/4 seconds to increase the speed of turning. Turn speed setting n…
Hello, Blacksmiths! We're thrilled to introduce a range of community items now available for Now There Be Goblins: Enjoy goblin-themed backgrounds for your profile: add a mischievous touch, or unleash badass powers. Enhance your conversations with some funny g…
Dear Players, It's with a heavy heart that we announce our departure from the game we've been working on for the past 3 years. We've poured our hearts and souls into its development, creating something that we're truly proud of. However, we've come to the diff…
Let everyone know you're enjoying the game by nominating Now There Be Goblins for VR GAME OF THE YEAR on the STEAM AWARDS!
Hello fellow blacksmiths! It's getting warm and sunny outside, and you know what that means right? It means it's time to turn on the AC and play VR all day long! And what's better than playing VR all day long? Playing games that you've bought on sale of course…
Hi Everyone! The launch week is now official concluded, and we'd like to thank everyone who has already bought the game! Starting now the game will enter Phase 1 of Early Access meaning we'll continue to push out bug fixes and small tweaks while working on big…
Hi everyone! It's launch week! Tomorrow we'll be live playing the game, over at our store page. Go check it out to see some gameplay!