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Hello! We're continuing to work on the game and want to tell you about the main changes in this update.Balance achieved ✅Health increased by 50%, Focus damage decreased by 50%Spell visuals 🎉Some Cleric spells have received new visual effects: flash, light, le…
We've come to you again with good news! An update awaits you, in which we've improved Quadrillion, added new NPCs and some other things... 🌄 Quadrillion has become more aliveAdded more rocks and vegetation. There are now more places to hide or get lost :) 🧙…
Hello, mages! Two more Earth spells were added this week: "Clod" During preparation mage quickly lifts several rocks in the air and collides them with each other one by one, forming a hude clod and then launches it. Holding left mouse button is required to for…
Hello, mages! Two new things were added during last two weeks: 1. New Earth magic branch! Currently available: "Pillar", "Stone wall" and "Stone curse", as well as new status "Dirt". In active development: "Clod" and "Bog". More details on Earth spells are com…
This week's updates: - Removed bugs and several crashes from the previous playtest - Fixed ritual progress not being dropped when leaving ritual zone - Removed overall graphics settings - Removed unnecessary anti-aliasing settings, too badly influencing graphi…
Greetings, mages! This week's updates: Balance: - Added 2 seconds cooldown to "high voltage" and "frost stream" Fixes: - Fixed problem with animations freezing - Fixed problems with server connection. It still requires mass testing. - Bots now don't slide on t…
Are you seeing this? Yes, it's real. After taking the longest coffee break, we've emerged from our development cave to mumble some updates in your general direction.Here’s what happened during those long 1495 days:⚔️ New Mode: PvPvE - "Quadrillion"Six teams of…
Take your staves and wands and join us in battle! Public technical playtesting will start at 5PM GMT on every Sunday! Some information to consider: If you encounter any problems during gameplay, go to Discord #bugreports channel and post your bug report there,…
During the last 1.5 years we have been developing Apocrypha, creating a game with exciting and entertaining gameplay. That is why first of all we are focusing on balance, mechanics and spells to create the most exciting magical battles. Current level design an…