Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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90% positive of 11 · Positive · Live from Steam
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SPL is a genre mix of fast paced looter shooter, souls-like and 3D space sim, with realistic physics dogfights.
Live data from Steam, tracked by SteamPlayerBase.
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 90% on 2026-11-01 → 90% today (11 reviews)
No authorized Steam key store lists this game right now.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Hey, this is the last patch in the series of minor improvements and gameplay polish. I will go silent for a bit now preparing the new content updates. Balance changes No heat generation using normal acceleration, only dash increases heat. Player ship rotation …
Hey there, here's another batch of improvements. Thanks to the super useful feedback I'm getting from you lately the game is getting more and more polished, or rather less and less clunky and buggy :) Visuals The fog is no longer uniform, this finally gives th…
Changes The ship slightly rotates to help auto-aim make a lock-on - this should deal with most of situations where the player felt they should be in a position to shoot but it often never happened Improved AI behaviour when engaged with wingman - their movemen…
Changes Pressing right analog stick now locks the camera at the target, pressing it again removes the lock Same functionality on keyboard by pressing left shift key Added a game setting where auto camera lock during shooting when using gamepad can be turned on…
A new feature was added to make dying less punishing and I would dare say more interesting: New Feature Whenever you die and loose all your non stashed items you gain Skull Tokens. The skull token gain is equivalent to the worth of the loot you lost. Skull tok…
New feature: Mines Added mines to some of the encounters. Mines will approach any target (you/enemy/friendly) and detonate on proximity. Use full shield to save yourself from the blast. You can lure enemies into mine fields. This is the first of upcoming encou…
New Fabricator Ability: Spawn Wingman New ability has been added to fabricator, it needs at least one weapon and one ship upgrade to activate. The wingman will benefit from up to three ship upgrades, exactly as your ship. The better equipment is used for wingm…
Hi. It's been a while since last update. I had to recharge my creative batteries and take a few steps back to have a better look at the game. The idea was to make a final decision on the course SPL should take and then commit to it - for good. Looter shooter T…
Hi, Have some very good news and a little bit of bad news: Bad news - The first big patch will be delayed for some (finite and not very long) time. Very good news - The next patches will follow a complete plan towards a milestone that will make the game much b…
Hi, the time-management mechanic didn't survive the test of time (haha), most importantly - it wasn't fun. It took away meaning from dying and put unnecessary pressure on the player. From now on SPL won't rush you. The perma-death is always on. So is the game …