Last 7 days · history since Nov 6, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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77% positive of 70 · Mostly Positive · Live from Steam
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Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 77% on 2026-11-03 → 77% today (70 reviews)
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Not tested by Valve yet. Results from Valve's own testing.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Hi Guys! We are super excited to release a new Gameplay Update for Medievalien. New Waypoint: Challenges The way Random Event waypoints worked was unbalanced compared to the other types: too short, with too little loot. A lot of players were skipping them alto…
Changes Killing Grool now grants some loot (including a yummy treat)! Spettro disappears during normal cutscenes. Fixes Burrowers got stuck if frozen while burrowing. Restock passive now avoids spawning passive duplicates. Fixed heal items spawning underground…
Version 0.3.4 Changes - Minimap is now more precise. - Enemies now disengage when the player dies (this is to prevent super-rare cases like killing Grool while dying). Fixes Gameplay - Fixed all reported FPS drops; if any FPS drops happen after updating to thi…
Hello everyone! Our Early Access release connected us to hundreds of players and streamers, and the feedback has been pouring in ever since. We’re listening, so in addition to our existing development roadmap we’ve been tweaking and refining and adjusting to g…
Hello Everyone! Here is part #3 of our previews about the next content patch. Since our Early Access launch, this past Feb 11, we have been collecting feedback from all of you, and it helped us tremendously in pinpointing the faults of Medievalien. One aspect …
Hello Everyone! Here is part #2 of our previews about the next content patch. In the first biome you can have three different themes: Ruins, Forest and Village. The second biome (Mountain) will feature the Underground Keep (shown in the previous post), and Cav…
Version 0.1.1 Additions Encounter Chests Added chance to find Encounter Chests while exploring combat waypoints. You will have to kill groups of enemies within a limited timespan to get the reward. Zub More vicious when attacking the player. Now sprouts a pois…
We are proud to announce that our humble three-person project is entering Early Access today. Medievalien has been a labor of love for us, and we’re excited to get the game into the hands of even more players to help us shape the trajectory of the remaining de…
Our pre-beta launch last weekend was a smashing success. We owe a special thank you to our Roguelike Advisory Council for bringing this to life and for helping us field a mountain of feedback and insights from the community. We’ve been furiously making updates…
Our pre-beta launch last weekend was a smashing success. We owe a special thank you to our Roguelike Advisory Council for bringing this to life and for helping us field a mountain of feedback and insights from the community. We’ve been furiously making updates…
Version 0.1b3 Additions Wulfrid's Blessing Wulfrid now lends a hand if he notices the character is not being successful enough for his linking. At the start of a run, he sometimes proposes to give his blessing: QoL Game pauses when the game window loses focus;…
Our pre-beta launch last weekend was a smashing success. We owe a special thank you to our Roguelike Advisory Council for bringing this to life and for helping us field a mountain of feedback and insights from the community. We’ve been furiously making updates…
Our pre-beta launch last weekend was a smashing success. We owe a special thank you to our Roguelike Advisory Council for bringing this to life and for helping us field a mountain of feedback and insights from the community. We’ve been furiously making updates…