Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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92% positive of 341 · Very Positive · Live from Steam
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Experience Progress in its purest form as an Idle-Game!
Live data from Steam, tracked by SteamPlayerBase.
Not tested by Valve yet. Results from Valve's own testing.
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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 92% on 2026-11-01 → 92% today (341 reviews)
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No authorized Steam key store lists this game right now.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
As pointed out by a player on steam, the Dagger Stab Skill Crit functionality didnt work as intended and the player actually dealt less damage when dealing a critical hit. I was able to reproduce, locate and fix the error. Also fixed an error in the damage dis…
Fixed Spells not being draggable into auto-caster slots from the spell-book
I accidentally uploaded the zip of the zip for mac, the game should properly start for mac again. Sorry for the inconvenience! (Yo, i heard you like zips, so i put a zip in your zip so you can extract while you extract)
Hey all, - Sinking Well: Added is_modified and was_equipped check to "add all" functionality Received a report about the "Add all" in the sinking well not using the same logic as the inventory-discard, so i quickly made it use it as well. So now it should no l…
Hey all, - The Inventory limit of 200 will no longer discard items that have been modified (plus Roll, Equip Quality, gem sockets in slots) or have been equipped by the player at some point. I've got a report from a player today on discord that they lost an it…
Hello everyone, i wanted to give you some insights into the current state of development for Version 0.10 I am currently working on developing v0.10 towards a first playtest, which would contain various things: Focus on reworks of existing contents Which inclu…
Hey everyone, sorry for no new Infos until now: I hit a bit of a bump in the road, due to some health related and IRL stuff. Also had a bit of a burnout on the project, so im currently taking a bit of a break with developing the game. The way that development …
After working on it for a long time and implementing different spells for about 3 spell schools, i hit a motivational drought. To prevent me from loosing all motivation on working on the game, i pushed the new spells/spell schools back to 0.10 as im hoping tha…
Hey everyone, here a small progress update for the 0.09 maintenance version: The QoL and Feedback has been mostly processed and implemented. I now switched modes and started working on adding new spells/skills/functionality to spell-trees. These include: - Dar…
Hey everyone, after a long, well needed hiatus and slow development on the game, things are picking up steam again and im again invested into Progress Game. Im currently making progress in regards to: - Incorporating Feedback and QoL - Fixing Bugs/Crashes (can…