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Ahoy! In today’s devlog, we want to show you a bit of the world we’ve designed for the game—one that you’ll be able to explore with your crew and your ship. Keep in mind, though, that the places you visit might hide valuable treasures, but they also come with …
Ahoy, pirates! We’ve had an incredible journey with all of you during these early playtests of Pirate Commander. We want to give a heartfelt thanks for your time, your feedback, and your dedication. It’s been an amazing experience to share our work-in-progress…
Ahoy, Pirate Commanders! ⚓🏴☠️ We’re excited to announce that playtesting for Pirate Commander is now open! We want you to join us, set sail on the open seas, and help us make this adventure even better. Your feedback is incredibly valuable to us – that’s why…
Ahoy! Finally, we can show you a glimpse of what we’ve been working on over the past few weeks. What would a pirate game be without the most exciting way to fight and plunder enemy ships? Of course, we’re talking about boarding... Not only will you be ab...
Ahoy! In today's DevLog, we will provide you with information about crew management on the ship. This is one of the most important tasks for any captain, as well-given orders and well-planned actions not only allow for optimal preparation for each battle but a…
Ahoy Captains! Today, we will give another glimpse of combat and ship management mechanics - cabin damage system. During the combat, enemy ships can damage your ship sections and, therefore, take our guns out of action. This is the immediate effect during comb…