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First and foremost I would like to say: No, we're not dead. We're very much alive. There is something to be said about real life throwing wrenches into best laid plans. Crisp white sheets, if you are a fan of a particular franchise of arcade air combat games -โฆ
So, we've been quiet for a while. What have we been up to? I hope I can answer that in this blog post. First, the reasons we were quiet: I started an apprenticeship to become a trained IT Specialist for Systems Integration. In short: A certified sysadmin. I'veโฆ
G'day. Captains! I am Helge Pharrherr, Game Designer and Artist on Ardent Seas, and today I want to show you my latest UI shenanigans! During our internal playtests weโve found that the readability of the game is lacking, to say the least. Players need a lot oโฆ