Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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93% positive of 32 · Positive · Live from Steam
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Gather loot, unearth secrets and defeat enemies as you explore the shifting Dungeons of Voidria and retrieve fragments to restore the shattered Heart of the void.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 93% on 2026-11-01 → 93% today (32 reviews)
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1 item on Steam, newest first.
Works, but may need extra effort. Results from Valve's own testing.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Shops can no longer locked Added a visual cue for when Status: Restrict is preventing a Keyword from activating Hopefully fixed audio bug where warping on Floor 1 would cause music to restart Toggling Blobert's difficulty modifiers should now correctly save Sk…
Added an inventory icon Added an option to increase movement speed Labyrinth Model's effect should not longer persist when restarting from the same area Typo fixes Minor UI improvements
Pack Pack now has 7 uses per battle Potion Vending Machine values re-balanced Bronze Arm Cuffs damage lowered from 4 to 3 Blood Shop prices are lower Regen now correctly stacks Blank now correctly trigger trinkets Fixed bug with crafting: switching crafting re…
Balancing Each class have been rebalanced slightly. This aims to make other classes' early game less punishing The Neutron: HP increased from 65 to 70; SV lowered from 7-10 to 7-9 The Caster: Mana gain on battle start lowered from 4 to 3 The Brawler: SV increa…
Hello everyone, We've finally reached the last content-focused update for Dungeons of Voidria! When I first launched the game in early access, I planned for the game to be fully released in around 3 months... and here we are, almost exactly 1 year after. Howev…
Added "Optional Rooms". These uncommon rooms contain an assortment of pickups and objects, but usually require a resource to access e.g. keys or slates. These rooms start generating once you've reached the end of the dungeon at least twice Enemy sprite improve…
Hello everyone, I am excited to introduce my next game: Tactics Below! It is a combat-focused, turn-based strategy roguelike where you assemble a party of 4 characters and defeat waves of enemies. It borrows and builds on some elements taken from Dungeons of V…