Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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88% positive of 9 · 9 user reviews · Live from Steam
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Includes: Combat Arena Beta (available now), Early Access (TBD), Full game upon release (TBD), and more! Join us in an early version of Kindred Fates and explore a small piece of the open world, along with PVP and a new single player combat mode!
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 88% on 2026-11-01 → 88% today (9 reviews)
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Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
New FeaturesNew Arena: Training Ground. This will be the default arena from now on when fighting the Guild Officer in camp. The arena is also visible from camp, but only accessible during combat.New character model display when choosing a starter in the cutsce…
We’re thrilled to say the engine upgrade has crossed the finish line! Everything in the Combat Arena Beta now runs on the upgraded engine, the opening of the story plays start to finish, and our QA team has been testing builds since late September. There are s…
ProgressOn the animation side, we’ve spent some time focusing on the tail animator. Here’s an early WIP of Nyazen using the animator! You can see the tail flows smoothly behind them, even on tight spins, though we’re still tuning how much the tail “stretches” …
ProgressSince we’ve been making so much progress on Deerdog/Humble_Shepherd, why don’t we get more acquainted? Internally, we’ve been referring to this character as Bargeist! The name draws inspiration from Barghest, the Northern English mythological canine, a…
Progress Humble_Shepherd is our next focus for animations! We’re currently working on their standard animations, which you can see an early work in progress video of below. Gatherable items like berries, herbs and other things you pick up out in the world are …
ProgressWith the help of our community members on Discord and Bluesky, we now have an official name for Hull_Piercer! Please welcome Ravanuuk to Kindred Fates! Big thanks to everyone who weighed in on this and contributed their ideas for names. While we’re at …
ProgressNyazen’s unique body type continues to give us a fun challenge as we work on their standard animations! Most recently, we’ve been blocking out a rough version of their “walk” animation (if you can call it that) to figure out what works best. Here’s a p…
ProgressWe’ve come a long way on Nyazen’s model and animations this month! The majority of the rigging is done, except for the smaller details of the fur on their ears and sides of their face. We want to be sure that all of their animations are appropriately m…
Six years ago today, our Kickstarter campaign came to a close, and with it, something incredible happened. Over 11,000 of you believed in the vision of Kindred Fates enough to back it, and that moment changed everything for us. It's a milestone worth celebrati…
Happy new year! From now on we’ll be posting newsletters on the final Friday of every month instead of the first Friday, that way they can encompass the entire month. Apologies that we didn’t mention that in the previous newsletter before making the change!Pro…
ProgressWe’ve been making great progress on the Training Dummy bond activity! At the moment, the exercise for increasing a Kinfolk’s Speed stat is the most complete. While there are still plenty of details to perfect, we’re excited to have a more complete expe…
We’ve had some very exciting developments recently behind the scenes. While we're not allowed to share details publicly yet, what we can say is that our studio now has a much more stable and reliable foundation for the next couple of years.This doesn’t mean we…
This past month looked a little different for Skymill Studios. A big deadline at our second jobs meant less time than usual for Kindred Fates, but this isn’t what you should expect to see month to month and won’t be a frequent occurrence. Even so, we’re excite…
ProgressOur main focus over the past month has been improving polish and fixing bugs for the Beta Combat Arena, and we’re beginning to shift some of our focus to development for the Early Access single player.Our next arena is in the final stages of polish bef…
ProgressOur main focus over the past month has been improving quality of life and major bug fixes for the Beta Combat Arena.We found and fixed the cause of corrupted save files, one of our highest priorities. Shrines were auto saving in the middle of reviving …
The time has come! We're happy to finally announce that the Combat Arena Beta is available to download! We know it's been a long time, and as always, thank you so much for your patience as we've navigated unexpected delays and roadblocks. We're so excited for …
Progress We’re in the final stretch of preparing for the Beta release (which comes out on April 26!), so we’ve been working on scrubbing the floors, polishing the candlesticks, and dusting the shelves for your arrival! Bug Fixes: This took up the majority of t…
Progress This month, we focused on fine-tuning the game in preparation for the upcoming Beta release. This will be a fairly short newsletter, but we recently posted a very detailed overview of our development progress for the 5 year anniversary of our Kickstar…
Progress This sprint we focused on some big networking improvements and bug fixes for the Beta, as well as quality of life improvements. We’re currently on track to release the Beta near the end of Q1 this year! General Improvements A flying character only lan…
Progress This sprint we focused on technical improvements to the Alpha like continued stability, bug fixes, and networking improvements to make the game more playable on poor connections. A few team members were out of town or sick for an extended period since…