Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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76% positive of 59 · Mostly Positive · Live from Steam
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Experience a new way to listen to your favourite music. Audio-reactive arcade game where you dodge pulsating shapes. The player spin around the center and dodges the neon shapes that move slower or faster depending on the audio.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 76% on 2026-11-01 → 76% today (59 reviews)
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No authorized Steam key store lists this game right now.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Made it default choice for new players that they need to start their own music, let's see if this improves the game engagement. Made the "play music" icon and text a bit larger to make sure people can see it. Also made the infinite lives default choice for new…
Now controller should work more smoothy without as much hassle as the game detects quicker that player want to use controller. Forgot to update code on a couple of scripts when added new levels on patch, this caused issues like loading wrong level after level …
Added more levels to the game for DLC, now there is 15 levels in DLC and 6 levels in free version. Small other tweaks were also done to some other levels, such as level 5. Also now there's new target goals when you complete the level and go beyond 100 score on…
Added 2 new levels: 11 and 12 to the DLC, and converted level 6 as a new level to the free version. Tweaked also the other levels more as this was a major patch. This included adding new shapes and replacing poorer shape ideas that didn't work that well. In ge…
Now having some holidays from work, so it's great time to update this game! I tweaked the level personalities, so that they differentiate more. For example now different levels might have different camera views. Also added some feedback from heavy bass, it get…
Improved game menus, for example the level select menu was able to show simultaneously 2 levels and it was hard to read anything. Now the game doesn’t as easily falsely think that you want to start 2 player game, when your just clicking around with your mouse …
The game was causing a lot of Vertigo and dizziness for visually sensitive people or majority of people. Changed background particle behavior so that they are not rotating with the obstacles. Hopefully now the games player satisfaction increase. Also smaller f…
Added Leaderboards! I havn't yet played really, so you can be world number 1 pretty easily at least for some time.. :) For the leaderboard to work, make sure you make a new personal record as that is when the game send the new score to leaderboards, so if you …
Managed to improve the feel of the controls by introducing acceleration and deceleration to the player character. They are very unnoticeable, but they still can be felt when trying to accurately control the player character.
VFX particles now react audio-reactively also if you have microphone. Before it worked only if sound input was Stereo Mix. VFX particle size tweaked. Small main menu fix, where both buttons would get selected at the same time.
Yea, the DCL isn't selling anways, so just figured out that why I don't make the game more fun to all of you free to play gamers :) Have fun! Also did small balance change. To level up, you need now 6 instead of 5 successful evades (originally it was 10).
1 item on Steam, newest first.
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.