Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
Loading from Steam…
Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
Checking other stores…
Loading from Steam…
76% positive of 21 · Mostly Positive · Live from Steam
Loading reviews from Steam…
Free on Steam. The demo has its own app, so its players are counted separately.
Summon units in to defend key positions. Defeat waves of creeps to earn gold to upgrade your defenders. Adjust your defense to the enemies’ armor type by choosing the right type of damage. Select different upgrade paths and be aware that some creeps have special abilities.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 76% on 2026-11-01 → 76% today (21 reviews)
No authorized Steam key store lists this game right now.
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
🛠 Patch for CreepWars TD A new patch is live – fixing several bugs and improving the overall gameplay experience. Thanks for your continued feedback and support! 🐞 Bug Fixes Path visualization has been fixed – paths are now displayed correctly again. Fun Map…
Hello everyone I have developed a new Undead campaign for the Steam Tower Defense Festival. You can now play the first level "Underground Ritual". The new campaign also introduces a new game mode in which there is no set number of lives, but a main building mu…
Hi everyone, Please find the devlog of this update here: Changes: - Mage projectiles target a new enemy after missing Fixed Bugs: - Weird projectile behaviour Thanks for playing!
hi everyone, Unfortunately there were some bugs in the release version. I hope I fixed most of them with this hotfix. Please let me know if you found other bugs or if you have suggestions to improve the game! Fixed bugs: - Summoned skeletons move weird - Monst…
Hi everyone, This is the pre-patch for the release on april 15th. Please feel free to report any bugs and let me know if you like the changes. Update: - Added difficulty settings - Added possibility to hide dialogues - Added ingame graphics settings - Ingame U…
Hey everyone, This is just a regular update to polish the game. Balancing: - Human campaign level 1-4: path optimization - Human campaign – bonus level: time between waves increased (from 5 seconds to 20 seconds) - Fun-Map Shrunken Feast: Melee tower moved clo…
It's done, I finally pushed the button to release CreepWars TD 1.0 and end the Early Access! Thank you all for your help to get the game to this point! A new trailer can be seen here: Time to celebrate! I have discounted the game for the next weeks! Thanks for…
Hi everyone, I am sorry that I haven't posted here as frequently. That was because I decided to document the completion of CreepWars TD in the form of a devlog on YouTube. If you followed the content here, you might want to skip the summary: From then on I doc…
Hi there, I am proud to announce that we finally got a free demo version of CreepWarsTD ready for you. Please don't hesitate to give it a try! You can play the tutorial The first level of the human campaign
The last month has been very busy. I finally managed to release a new Update including most of the announced and some unannounced new content/modifications like: - Bonus level for the human campaign - Update of the level selection menu (Funmaps and Campaign) -…
Hello everybody, Welcome to CreepWars TD's second devlog. For the last four weeks I have been working intensively on the revision of the UI. I got active support from Maxim Dobroshtan. Together we developed several designs for the in-game HUD. Here the "old" s…
Hi everyone, Welcome to the first devlog of CreepWarsTD. In the past I have only posted Devlogs on Twitter and Facebook but I figured that it would be much better to post them where you are ːsteamhappyː So for the "older devlogs" feel free to visit Twitter: ht…
The consistent and structured development of CreepWars TD started in January 2020. In 2019 I loosely programmed prototypes for different types of games following several tutorials. During this time I also started to mess around with asset packs from the unity3…