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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Minor update, economy revision and bugfixes.Fixed: Passenger transport causing critical simulation failure. Also fixed passenger capacity, partial boarding and duplicate payment issues.Fixed (UI): Passenger embark/disembark buttons not working properly.Fixed: …
Fixed: Crash caused by module status overlay The game could crash/hang if the previously owned spaceship having module overlay was destroyed, also made the overlay more reliable. Overhauled crew transfer UI & profound changes to the mechanics Multiple features…
Fixed: 'Transfer' was the only possible action in space station inventory All spaceships and space stations were considered 'owned' by the player, preventing buying/selling.
Minor update. Added: Shortcut 'Home' key to lock on the currently player-controlled spacecraft/party. Tweaked: Intro message correction and additional info. Fixed: AI Strike missions failing, with extreme slow-down as a symptom. Fixed: Sensor tracking vs space…
Minor update. Fixed: no equipment dock The universe lacked any equipment dock, required to change spacecraft modules, due to a bug introduced during the module overhaul. New ship module: Ship Equipment. Stations/colonies with both Shipyard and Ship Equipment m…
The crew interface wasn't particularly good to say the least. So much that it was reported as being bugged while it functioned as intended, which isn't a great sign. I have redesigned this UI and added many functionalities. There is also a new tutorial mission…
The 7th round of testing for Antimatter has started today. As a reminder, this playtest is private and requires an approval, more details on this in this devlog. The new featuresMost of the roadmap for playtest#7 was completed, 1 item was postponed/removed but…
Let's have a peek at how native populations work: Natives and Citizens Antimatter takes place after centuries of human expansion. Faster-than-light travel depended on antimatter, but its supply abruptly stopped, causing a crisis. Humanity became scattered acro…
PLAYTEST #7Since last year, Antimatter has gone through six public playtesting sessions labelled as “demos.” They often lasted for a weekend and were intended to collect bug reports and feedback.While they provided invaluable feedback, they were too accessible…
Demo 6 just ended today, as I decided to extend it by a few days due to some patches. This was another productive round. Much feedback was given on Discord, and some on the Steam forum as well. Demo 7, yet another play-test, will be released within the next 3 …
Hello everyone, Demo 6 is now made available for the course of the weekend. This is, as ever, an alpha. --- An alpha version means that features remain incomplete, content may still be lacking, and the game may contain bugs, including game-breaking ones. Pleas…
Debriefing for Demo 5 Demo 5 ends is 2 hours. Thank you all for the feedback and bug reports collected on Discord and Steam; my plate is full now. As I said in the video last week, this is the last alpha version primarily focused on the engine. As a result, fu…
A new alpha version of Antimatter is now available. This demo will be accessible for the next 48 hours. This version includes many changes and covers all items on the roadmap, except for the specimen feature. Additional content (much more) has also been added …
This is the first devlog for the Demo 5 Roadmap with the work done this week on terraformation, planet simulation and ore extraction and generation. Check Demo 5 roadmap here: https://store.steampowered.com/news/app/1343010/view/529870881777779845?l=french
Demo 4 ends now, time for the Demo 5 roadmap. Many of you have generously invested time in improving the game through bug reports and feedback on Discord and Steam, thanks a lot! Stability & Bug Extermination Demo V4 significantly shook the simulation, but the…
This update took slightly longer than initially planned, but more work was done too. Demo 4 is as usual, an alpha test round to hunt bugs and test new features. It will be available for the duration of the week-end. Revised starting options Starting... Spacecr…
The next demo will soon be announced. Until then, here a new tutorial in addition to the 2 existing ones. I will publish more tutorial this year. This tutorial will teach you the basics of missile defense in space combat, using countermeasures, point defense s…
This cycle has ended. Thank you to all the testers who reported bugs and shared suggestions to help improve the game. The next version will be released within two months. Here is a roadmap of the new features planned for Demo IV. New Starting Options In the ne…
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.