Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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81% positive of 1,707 · Very Positive · Live from Steam
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SAMURAI REBOOT! A brand new SAMURAI SHODOWN game takes aim for the world stage!
Live data from Steam, tracked by SteamPlayerBase.
Works great on Steam Deck. Results from Valve's own testing.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 81% on 2026-11-01 → 81% today (1,707 reviews)
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12 items on Steam, newest first.










No authorized Steam key store lists this game right now.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Hey SAMSHO fans! Some issues popped up in Team Battle VS mode so here is a patch to address them. These fixes include: -Life bar/rage gauge/rage burst corrections in Team VS modes -Fix potential spectator desync in extreme network conditions We thank you for y…
Hey SAMSHO fans! Some issues popped up from our latest update, so we're issuing a patch to address them. These fixes include: -Resolving problems arising from time outs. -Further reducing desyncs during online play. -Resolving issues from weapon flips, etc. We…
Hey Samsho fans! We're excited about Samurai Shodown's latest major patch because it contains some improvements that we feel will make a big impact with the community. First, the long-awaited intro skip has been implemented! Gone are the days where you have to…
Hey SAMSHO fans, The time has finally arrived! SAMURAI SHODOWN on Steam now officially has rollback netcode! A huge thanks to all the players who participated during the beta tests that helped bring the game into tip-top shape. As this is an update to the base…
Technical details: Updated to latest EOS SDK 1.16.1 More debug network information displayed: Example: net=5a QREP 18ms sq 4 pq in:out=0100:0000 -"QREP" is estimated ping, and "sq" is the GGPO send queue -"pq" is low-level packet queue send/receive lengths *No…
Technical details: Improvement to end of round packets that may fix some KO problems Fix for SSM gold screen being triggered multiple times Addition of in-game display of ping (QREP) and stalls (LIMIT STALL) Fixes for Kazuki's floating fireball and Rimururu's …
Hey SAMSHO fans, We want to express our sincere gratitude for your unwavering support and understanding regarding the recent release date delay. Your patience means the world to us. We are thrilled to announce that the FINAL Community Beta Test of SAMURAI SHOD…
ICYMI: SAMURAI SHODOWN will officially be updated with rollback netcode which will drastically improve the online play experience for players across the board. However, as this new technology will be retrofitted into the game, some intense testing has to take …